547 lines
24 KiB
C#
547 lines
24 KiB
C#
#if UNITY_EDITOR
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using RuntimeUnitTestToolkit;
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using RuntimeUnitTestToolkit.Editor;
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using System;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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internal class RuntimeUnitTestSettings
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{
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public ScriptingImplementation ScriptBackend;
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public bool UseCurrentScriptBackend;
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public BuildTarget BuildTarget;
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public bool UseCurrentBuildTarget;
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public bool Headless;
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public bool AutoRunPlayer;
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public bool DisableAutoClose;
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public RuntimeUnitTestSettings()
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{
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UseCurrentBuildTarget = true;
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UseCurrentScriptBackend = true;
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Headless = false;
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AutoRunPlayer = true;
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DisableAutoClose = false;
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}
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public override string ToString()
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{
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return $"{ScriptBackend} {BuildTarget} Headless:{Headless} AutoRunPlayer:{AutoRunPlayer} DisableAutoClose:{DisableAutoClose}";
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}
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}
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// no namespace(because invoke from commandline)
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public static partial class UnitTestBuilder
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{
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const string SettingsKeyBase = "RuntimeUnitTest.Settings.";
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[MenuItem("Test/BuildUnitTest")]
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public static void BuildUnitTest()
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{
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var settings = new RuntimeUnitTestSettings(); // default
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string buildPath = null;
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if (Application.isBatchMode) // from commandline
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{
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settings.AutoRunPlayer = false;
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settings.DisableAutoClose = false;
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var cmdArgs = Environment.GetCommandLineArgs();
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for (int i = 0; i < cmdArgs.Length; i++)
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{
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if (string.Equals(cmdArgs[i].Trim('-', '/'), "ScriptBackend", StringComparison.OrdinalIgnoreCase))
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{
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settings.UseCurrentScriptBackend = false;
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var str = cmdArgs[++i];
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if (str.StartsWith("mono", StringComparison.OrdinalIgnoreCase))
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{
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settings.ScriptBackend = ScriptingImplementation.Mono2x;
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}
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else if (str.StartsWith("IL2CPP", StringComparison.OrdinalIgnoreCase))
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{
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settings.ScriptBackend = ScriptingImplementation.IL2CPP;
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}
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else
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{
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settings.ScriptBackend = (ScriptingImplementation)Enum.Parse(typeof(ScriptingImplementation), str, true);
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}
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}
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else if (string.Equals(cmdArgs[i].Trim('-', '/'), "BuildTarget", StringComparison.OrdinalIgnoreCase))
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{
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settings.UseCurrentBuildTarget = false;
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settings.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), cmdArgs[++i], true);
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}
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else if (string.Equals(cmdArgs[i].Trim('-', '/'), "Headless", StringComparison.OrdinalIgnoreCase))
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{
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settings.Headless = true;
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}
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else if (string.Equals(cmdArgs[i].Trim('-', '/'), "buildPath", StringComparison.OrdinalIgnoreCase))
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{
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buildPath = cmdArgs[++i];
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}
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}
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}
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else
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{
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var key = SettingsKeyBase + Application.productName;
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var settingsValue = EditorPrefs.GetString(key, null);
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try
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{
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if (!string.IsNullOrWhiteSpace(settingsValue))
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{
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settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
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}
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}
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catch
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{
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UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
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EditorPrefs.SetString(key, null);
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}
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}
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if (settings.UseCurrentBuildTarget)
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{
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settings.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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}
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if (settings.UseCurrentScriptBackend)
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{
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settings.ScriptBackend = PlayerSettings.GetScriptingBackend(ToBuildTargetGroup(settings.BuildTarget));
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}
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if (buildPath == null)
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{
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buildPath = $"bin/UnitTest/{settings.BuildTarget}_{settings.ScriptBackend}/test" + GetExtensionForBuildTarget(settings.BuildTarget);
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}
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var originalScene = SceneManager.GetActiveScene().path;
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BuildUnitTest(buildPath, settings.ScriptBackend, settings.BuildTarget, settings.Headless, settings.AutoRunPlayer, settings.DisableAutoClose);
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// reopen original scene
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if (!string.IsNullOrWhiteSpace(originalScene))
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{
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EditorSceneManager.OpenScene(originalScene, OpenSceneMode.Single);
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}
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else
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{
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EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
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}
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}
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[MenuItem("Test/LoadUnitTestScene")]
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public static void LoadUnitTestScene()
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{
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var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
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BuildUnitTestRunnerScene();
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EditorSceneManager.MarkSceneDirty(scene);
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}
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static RuntimeUnitTestSettings LoadOrGetDefaultSettings()
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{
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var key = SettingsKeyBase + Application.productName;
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var settingsValue = EditorPrefs.GetString(key, null);
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RuntimeUnitTestSettings settings = null;
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try
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{
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if (!string.IsNullOrWhiteSpace(settingsValue))
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{
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settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
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}
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}
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catch
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{
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UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
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EditorPrefs.SetString(key, null);
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settings = null;
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}
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if (settings == null)
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{
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// default
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settings = new RuntimeUnitTestSettings
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{
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UseCurrentBuildTarget = true,
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UseCurrentScriptBackend = true,
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Headless = false,
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AutoRunPlayer = true,
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};
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}
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return settings;
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}
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static void SaveSettings(RuntimeUnitTestSettings settings)
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{
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var key = SettingsKeyBase + Application.productName;
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EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
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}
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public static void BuildUnitTest(string buildPath, ScriptingImplementation scriptBackend, BuildTarget buildTarget, bool headless, bool autoRunPlayer, bool disableAutoClose)
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{
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var sceneName = "Assets/TempRuntimeUnitTestScene_" + DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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if (disableAutoClose)
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{
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sceneName += "_DisableAutoClose";
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}
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sceneName += ".unity";
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var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
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BuildUnitTestRunnerScene();
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EditorSceneManager.MarkSceneDirty(scene);
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AssetDatabase.SaveAssets();
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EditorSceneManager.SaveScene(scene, sceneName, false);
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try
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{
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Build(sceneName, buildPath, new RuntimeUnitTestSettings { ScriptBackend = scriptBackend, BuildTarget = buildTarget, Headless = headless, AutoRunPlayer = autoRunPlayer, DisableAutoClose = disableAutoClose });
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}
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finally
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{
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AssetDatabase.DeleteAsset(sceneName);
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}
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}
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public static UnitTestRunner BuildUnitTestRunnerScene()
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{
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const string kStandardSpritePath = "UI/Skin/UISprite.psd";
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const string kBackgroundSpritePath = "UI/Skin/Background.psd";
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var uisprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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var background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
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ScrollRect buttonList;
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VerticalLayoutGroup listLayout;
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Scrollbar refListScrollbar;
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ScrollRect logList;
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Scrollbar refLogScrollbar;
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Button clearButton;
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Text logText;
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// Flutter like coded build utility
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var rootObject = new Builder<Camera>("SceneRoot")
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{
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Children = new IBuilder[] {
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new Builder<EventSystem, StandaloneInputModule>("EventSystem"),
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new Builder<Canvas, CanvasScaler, GraphicRaycaster>("Canvas") {
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Component1 = { renderMode = RenderMode.ScreenSpaceOverlay },
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Children = new IBuilder[] {
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new Builder<HorizontalLayoutGroup, CanvasRenderer>("HorizontalSplitter") {
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RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
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Component1 = { childControlWidth = true, childControlHeight = true, spacing = 10 },
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Children = new IBuilder[] {
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new Builder<ScrollRect, CanvasRenderer>("ButtonList", out buttonList) {
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RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
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Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Clamped },
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Children = new IBuilder[] {
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new Builder<VerticalLayoutGroup, ContentSizeFitter>("ListLayoutToAttach", out listLayout) {
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RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
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Component1 = { childControlWidth = true, childControlHeight = true, childForceExpandWidth = true, childForceExpandHeight = false, spacing = 10, padding = new RectOffset(10,20,10,10) },
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Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
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SetTarget = self => { buttonList.content = self.GetComponent<RectTransform>(); },
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Child = new Builder<Button, Image, LayoutElement>("ClearButton", out clearButton) {
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Component2 = { sprite = uisprite, type = Image.Type.Sliced },
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Component3 = { minHeight = 50 },
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SetTarget = self => { self.GetComponent<Button>().targetGraphic = self.GetComponent<Graphic>(); },
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Child = new Builder<Text>("ButtonText") {
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RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0.5f, 0.5f) },
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Component1 = { text = "Clear", color = FromRGB(50, 50, 50), alignment = TextAnchor.MiddleCenter, fontSize = 24, lineSpacing = 1 }
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}
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}
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},
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new Builder<Scrollbar,Image>("ListScrollbar", out refListScrollbar) {
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RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
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Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
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Component2 = { sprite = background, type = Image.Type.Sliced },
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SetTarget = self => { buttonList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
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Child = new Builder<RectTransform>("Sliding Area") {
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RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
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Child = new Builder<Image>("Handle") {
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Component1 = { sprite = uisprite, type = Image.Type.Sliced },
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SetTarget = self =>
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{
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refListScrollbar.targetGraphic = self.GetComponent<Graphic>();
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refListScrollbar.handleRect = self.GetComponent<RectTransform>();
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}
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}
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}
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}
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}
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},
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new Builder<ScrollRect, CanvasRenderer>("ScrollableText", out logList) {
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RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
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Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Elastic, elasticity = 0.1f },
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Children = new IBuilder[] {
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new Builder<Text, ContentSizeFitter>("Log", out logText) {
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RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
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Component1 = { fontSize = 24, lineSpacing = 1, supportRichText = true, alignment = TextAnchor.UpperLeft, horizontalOverflow = HorizontalWrapMode.Wrap, verticalOverflow = VerticalWrapMode.Truncate },
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Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
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SetTarget = self => { logList.content = self.GetComponent<RectTransform>(); }
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},
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new Builder<Scrollbar,Image>("LogScrollbar", out refLogScrollbar) {
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RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
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Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
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Component2 = { sprite = background, type = Image.Type.Sliced },
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SetTarget = self => { logList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
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Child = new Builder<RectTransform>("Sliding Area2") {
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RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
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Child = new Builder<Image>("Handle2") {
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Component1 = { sprite = uisprite, type = Image.Type.Sliced },
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SetTarget = self =>
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{
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refLogScrollbar.targetGraphic = self.GetComponent<Graphic>();
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refLogScrollbar.handleRect = self.GetComponent<RectTransform>();
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}
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}
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}
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}
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}
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},
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}
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}
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}
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}
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}
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};
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// size modify after build complete:)
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{
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var rect = GameObject.Find("HorizontalSplitter").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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}
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{
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var rect = GameObject.Find("ListLayoutToAttach").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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}
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{
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var rect = GameObject.Find("ListScrollbar").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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rect.sizeDelta = new Vector2(30, 0);
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}
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{
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var rect = GameObject.Find("ClearButton").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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}
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{
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var rect = GameObject.Find("Sliding Area").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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rect.sizeDelta = new Vector2(-20, -20);
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}
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{
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var rect = GameObject.Find("Handle").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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rect.sizeDelta = new Vector2(20, 20);
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}
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{
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var rect = GameObject.Find("ButtonText").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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}
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{
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var rect = GameObject.Find("Log").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(15, 0);
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rect.offsetMax = new Vector2(-20, 0);
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}
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{
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var rect = GameObject.Find("LogScrollbar").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(-30, 0);
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rect.offsetMax = new Vector2(0, 0);
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rect.sizeDelta = new Vector2(30, 0);
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}
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{
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var rect = GameObject.Find("Sliding Area2").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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rect.sizeDelta = new Vector2(-20, -20);
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}
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{
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var rect = GameObject.Find("Handle2").GetComponent<RectTransform>();
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rect.offsetMin = new Vector2(0, 0);
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rect.offsetMax = new Vector2(0, 0);
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rect.sizeDelta = new Vector2(20, 20);
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}
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// add test script
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var runner = rootObject.GameObject.AddComponent<UnitTestRunner>();
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runner.clearButton = clearButton;
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runner.list = listLayout.gameObject.GetComponent<RectTransform>();
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runner.listScrollBar = refListScrollbar;
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runner.logText = logText;
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runner.logScrollBar = refLogScrollbar;
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return runner;
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}
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static void Build(string sceneName, string buildPath, RuntimeUnitTestSettings settings)
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{
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var options = BuildOptions.BuildScriptsOnly | BuildOptions.IncludeTestAssemblies;
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if (settings.AutoRunPlayer)
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{
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options |= BuildOptions.AutoRunPlayer;
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}
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if (settings.Headless)
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{
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options |= BuildOptions.EnableHeadlessMode;
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}
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var targetGroup = ToBuildTargetGroup(settings.BuildTarget);
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var currentBackend = PlayerSettings.GetScriptingBackend(targetGroup);
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if (currentBackend != settings.ScriptBackend)
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{
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UnityEngine.Debug.Log("Modify ScriptBackend to " + settings.ScriptBackend);
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PlayerSettings.SetScriptingBackend(targetGroup, settings.ScriptBackend);
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}
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var buildOptions = new BuildPlayerOptions
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{
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target = settings.BuildTarget,
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targetGroup = targetGroup,
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options = options,
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scenes = new[] { sceneName },
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locationPathName = buildPath
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};
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UnityEngine.Debug.Log("UnitTest Build Start, " + settings.ToString());
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var buildReport = BuildPipeline.BuildPlayer(buildOptions);
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if (currentBackend != settings.ScriptBackend)
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{
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UnityEngine.Debug.Log("Restore ScriptBackend to " + currentBackend);
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PlayerSettings.SetScriptingBackend(targetGroup, currentBackend);
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}
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if (buildReport.summary.result != BuildResult.Succeeded)
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{
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// Note: show error summary?
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// Debug.LogError(buildReport.SummarizeErrors());
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UnityEngine.Debug.LogError("UnitTest Build Failed.");
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}
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else
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{
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UnityEngine.Debug.Log("UnitTest Build Completed, binary located: " + buildOptions.locationPathName);
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}
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}
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static Color FromRGB(int r, int g, int b)
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{
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return new Color(r / 255f, g / 255f, b / 255f);
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}
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static bool IsWindows(BuildTarget buildTarget)
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{
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switch (buildTarget)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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case BuildTarget.WSAPlayer:
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return true;
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default:
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return false;
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}
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}
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static string GetExtensionForBuildTarget(BuildTarget buildTarget)
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{
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switch (buildTarget)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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case BuildTarget.WSAPlayer:
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return ".exe";
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case BuildTarget.StandaloneOSX:
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return ".app";
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case BuildTarget.Android:
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return ".apk";
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default:
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return "";
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}
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}
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static BuildTargetGroup ToBuildTargetGroup(BuildTarget buildTarget)
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{
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#pragma warning disable CS0618
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switch (buildTarget)
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{
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#if UNITY_2017_3_OR_NEWER
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case BuildTarget.StandaloneOSX:
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#else
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case BuildTarget.StandaloneOSXIntel:
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case BuildTarget.StandaloneOSXIntel64:
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case BuildTarget.StandaloneOSXUniversal:
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#endif // UNITY_2017_3_OR_NEWER
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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case BuildTarget.StandaloneLinux64:
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#if !UNITY_2019_2_OR_NEWER
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case BuildTarget.StandaloneLinux:
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case BuildTarget.StandaloneLinuxUniversal:
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#endif // !UNITY_2019_2_OR_NEWER
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return BuildTargetGroup.Standalone;
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case (BuildTarget)6:
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case (BuildTarget)7:
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case BuildTarget.WebGL:
|
|
return BuildTargetGroup.WebGL;
|
|
case BuildTarget.iOS:
|
|
return BuildTargetGroup.iOS;
|
|
case BuildTarget.PS3:
|
|
return BuildTargetGroup.PS3;
|
|
case BuildTarget.PS4:
|
|
return BuildTargetGroup.PS4;
|
|
case BuildTarget.XBOX360:
|
|
return BuildTargetGroup.XBOX360;
|
|
case BuildTarget.Android:
|
|
return BuildTargetGroup.Android;
|
|
case BuildTarget.WSAPlayer:
|
|
return BuildTargetGroup.WSA;
|
|
case BuildTarget.WP8Player:
|
|
return BuildTargetGroup.WP8;
|
|
case BuildTarget.Tizen:
|
|
return BuildTargetGroup.Tizen;
|
|
case BuildTarget.PSP2:
|
|
return BuildTargetGroup.PSP2;
|
|
case BuildTarget.PSM:
|
|
return BuildTargetGroup.PSM;
|
|
case BuildTarget.XboxOne:
|
|
return BuildTargetGroup.XboxOne;
|
|
case BuildTarget.SamsungTV:
|
|
return BuildTargetGroup.SamsungTV;
|
|
case BuildTarget.N3DS:
|
|
return BuildTargetGroup.N3DS;
|
|
case BuildTarget.WiiU:
|
|
return BuildTargetGroup.WiiU;
|
|
case BuildTarget.tvOS:
|
|
return BuildTargetGroup.tvOS;
|
|
case BuildTarget.Switch:
|
|
return BuildTargetGroup.Switch;
|
|
case BuildTarget.Lumin:
|
|
return BuildTargetGroup.Lumin;
|
|
case BuildTarget.BlackBerry:
|
|
return BuildTargetGroup.BlackBerry;
|
|
case BuildTarget.NoTarget:
|
|
default:
|
|
return BuildTargetGroup.Unknown;
|
|
}
|
|
#pragma warning restore CS0618
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|