UniTask/Assets/Editor/PackageExporter.cs

35 lines
1.1 KiB
C#

#if UNITY_EDITOR
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public static class PackageExporter
{
[MenuItem("Tools/Export Unitypackage")]
public static void Export()
{
// configure
var root = "UniRx.Async";
var exportPath = "./UniRx.Async.unitypackage";
var path = Path.Combine(Application.dataPath, root);
var assets = Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories)
.Where(x => Path.GetExtension(x) == ".cs" || Path.GetExtension(x) == ".asmdef" || Path.GetExtension(x) == ".json" || Path.GetExtension(x) == ".meta")
.Select(x => "Assets" + x.Replace(Application.dataPath, "").Replace(@"\", "/"))
.ToArray();
UnityEngine.Debug.Log("Export below files" + Environment.NewLine + string.Join(Environment.NewLine, assets));
AssetDatabase.ExportPackage(
assets,
exportPath,
ExportPackageOptions.Default);
UnityEngine.Debug.Log("Export complete: " + Path.GetFullPath(exportPath));
}
}
#endif