395 lines
11 KiB
C#
395 lines
11 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Runtime.ExceptionServices;
|
|
using System.Threading;
|
|
|
|
namespace UniRx.Async.Internal
|
|
{
|
|
// public for some types uses it.
|
|
|
|
public abstract class ReusablePromise : IAwaiter
|
|
{
|
|
ExceptionDispatchInfo exception;
|
|
object continuation; // Action or Queue<Action>
|
|
AwaiterStatus status;
|
|
|
|
public UniTask Task => new UniTask(this);
|
|
|
|
// can override for control 'start/reset' timing.
|
|
public virtual bool IsCompleted => status.IsCompleted();
|
|
|
|
public virtual void GetResult()
|
|
{
|
|
switch (status)
|
|
{
|
|
case AwaiterStatus.Succeeded:
|
|
return;
|
|
case AwaiterStatus.Faulted:
|
|
exception.Throw();
|
|
break;
|
|
case AwaiterStatus.Canceled:
|
|
throw new OperationCanceledException();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
throw new InvalidOperationException("Invalid Status:" + status);
|
|
}
|
|
|
|
public AwaiterStatus Status => status;
|
|
|
|
void IAwaiter.GetResult()
|
|
{
|
|
GetResult();
|
|
}
|
|
|
|
public void ResetStatus(bool forceReset)
|
|
{
|
|
if (forceReset)
|
|
{
|
|
status = AwaiterStatus.Pending;
|
|
}
|
|
else if (status == AwaiterStatus.Succeeded)
|
|
{
|
|
status = AwaiterStatus.Pending;
|
|
}
|
|
}
|
|
|
|
public virtual bool TrySetCanceled()
|
|
{
|
|
if (status == AwaiterStatus.Pending)
|
|
{
|
|
status = AwaiterStatus.Canceled;
|
|
TryInvokeContinuation();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public virtual bool TrySetException(Exception ex)
|
|
{
|
|
if (status == AwaiterStatus.Pending)
|
|
{
|
|
status = AwaiterStatus.Faulted;
|
|
exception = ExceptionDispatchInfo.Capture(ex);
|
|
TryInvokeContinuation();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public virtual bool TrySetResult()
|
|
{
|
|
if (status == AwaiterStatus.Pending)
|
|
{
|
|
status = AwaiterStatus.Succeeded;
|
|
TryInvokeContinuation();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TryInvokeContinuation()
|
|
{
|
|
if (continuation == null) return;
|
|
|
|
if (continuation is Action act)
|
|
{
|
|
continuation = null;
|
|
act();
|
|
}
|
|
else
|
|
{
|
|
// reuse Queue(don't null clear)
|
|
var q = (MinimumQueue<Action>)continuation;
|
|
var size = q.Count;
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
q.Dequeue().Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnCompleted(Action action)
|
|
{
|
|
UnsafeOnCompleted(action);
|
|
}
|
|
|
|
public void UnsafeOnCompleted(Action action)
|
|
{
|
|
if (continuation == null)
|
|
{
|
|
continuation = action;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (continuation is Action act)
|
|
{
|
|
var q = new MinimumQueue<Action>(4);
|
|
q.Enqueue(act);
|
|
q.Enqueue(action);
|
|
continuation = q;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
((MinimumQueue<Action>)continuation).Enqueue(action);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class ReusablePromise<T> : IAwaiter<T>
|
|
{
|
|
T result;
|
|
ExceptionDispatchInfo exception;
|
|
object continuation; // Action or Queue<Action>
|
|
AwaiterStatus status;
|
|
|
|
public UniTask<T> Task => new UniTask<T>(this);
|
|
|
|
// can override for control 'start/reset' timing.
|
|
public virtual bool IsCompleted => status.IsCompleted();
|
|
|
|
protected T RawResult => result;
|
|
|
|
protected void ForceSetResult(T result)
|
|
{
|
|
this.result = result;
|
|
}
|
|
|
|
public virtual T GetResult()
|
|
{
|
|
switch (status)
|
|
{
|
|
case AwaiterStatus.Succeeded:
|
|
return result;
|
|
case AwaiterStatus.Faulted:
|
|
exception.Throw();
|
|
break;
|
|
case AwaiterStatus.Canceled:
|
|
throw new OperationCanceledException();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
throw new InvalidOperationException("Invalid Status:" + status);
|
|
}
|
|
|
|
public AwaiterStatus Status => status;
|
|
|
|
void IAwaiter.GetResult()
|
|
{
|
|
GetResult();
|
|
}
|
|
|
|
public void ResetStatus(bool forceReset)
|
|
{
|
|
if (forceReset)
|
|
{
|
|
status = AwaiterStatus.Pending;
|
|
}
|
|
else if (status == AwaiterStatus.Succeeded)
|
|
{
|
|
status = AwaiterStatus.Pending;
|
|
}
|
|
}
|
|
|
|
public virtual bool TrySetCanceled()
|
|
{
|
|
if (status == AwaiterStatus.Pending)
|
|
{
|
|
status = AwaiterStatus.Canceled;
|
|
TryInvokeContinuation();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public virtual bool TrySetException(Exception ex)
|
|
{
|
|
if (status == AwaiterStatus.Pending)
|
|
{
|
|
status = AwaiterStatus.Faulted;
|
|
exception = ExceptionDispatchInfo.Capture(ex);
|
|
TryInvokeContinuation();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public virtual bool TrySetResult(T result)
|
|
{
|
|
if (status == AwaiterStatus.Pending)
|
|
{
|
|
status = AwaiterStatus.Succeeded;
|
|
this.result = result;
|
|
TryInvokeContinuation();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected void TryInvokeContinuation()
|
|
{
|
|
if (continuation == null) return;
|
|
|
|
if (continuation is Action act)
|
|
{
|
|
continuation = null;
|
|
act();
|
|
}
|
|
else
|
|
{
|
|
// reuse Queue(don't null clear)
|
|
var q = (MinimumQueue<Action>)continuation;
|
|
var size = q.Count;
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
q.Dequeue().Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnCompleted(Action action)
|
|
{
|
|
UnsafeOnCompleted(action);
|
|
}
|
|
|
|
public void UnsafeOnCompleted(Action action)
|
|
{
|
|
if (continuation == null)
|
|
{
|
|
continuation = action;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (continuation is Action act)
|
|
{
|
|
var q = new MinimumQueue<Action>(4);
|
|
q.Enqueue(act);
|
|
q.Enqueue(action);
|
|
continuation = q;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
((MinimumQueue<Action>)continuation).Enqueue(action);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class PlayerLoopReusablePromiseBase : ReusablePromise, IPlayerLoopItem
|
|
{
|
|
readonly PlayerLoopTiming timing;
|
|
protected readonly CancellationToken cancellationToken;
|
|
bool isRunning = false;
|
|
|
|
#if UNITY_EDITOR
|
|
string capturedStackTraceForDebugging;
|
|
#endif
|
|
|
|
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
|
|
{
|
|
this.timing = timing;
|
|
this.cancellationToken = cancellationToken;
|
|
|
|
#if UNITY_EDITOR
|
|
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
|
|
#endif
|
|
}
|
|
|
|
public override bool IsCompleted
|
|
{
|
|
get
|
|
{
|
|
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
|
|
|
|
if (!isRunning)
|
|
{
|
|
isRunning = true;
|
|
ResetStatus(false);
|
|
OnRunningStart();
|
|
#if UNITY_EDITOR
|
|
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
|
|
#endif
|
|
PlayerLoopHelper.AddAction(timing, this);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
protected abstract void OnRunningStart();
|
|
|
|
protected void Complete()
|
|
{
|
|
isRunning = false;
|
|
#if UNITY_EDITOR
|
|
TaskTracker.RemoveTracking(this);
|
|
#endif
|
|
}
|
|
|
|
public abstract bool MoveNext();
|
|
}
|
|
|
|
public abstract class PlayerLoopReusablePromiseBase<T> : ReusablePromise<T>, IPlayerLoopItem
|
|
{
|
|
readonly PlayerLoopTiming timing;
|
|
protected readonly CancellationToken cancellationToken;
|
|
bool isRunning = false;
|
|
|
|
#if UNITY_EDITOR
|
|
string capturedStackTraceForDebugging;
|
|
#endif
|
|
|
|
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
|
|
{
|
|
this.timing = timing;
|
|
this.cancellationToken = cancellationToken;
|
|
|
|
#if UNITY_EDITOR
|
|
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
|
|
#endif
|
|
}
|
|
|
|
public override bool IsCompleted
|
|
{
|
|
get
|
|
{
|
|
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
|
|
|
|
if (!isRunning)
|
|
{
|
|
isRunning = true;
|
|
ResetStatus(false);
|
|
OnRunningStart();
|
|
#if UNITY_EDITOR
|
|
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
|
|
#endif
|
|
PlayerLoopHelper.AddAction(timing, this);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
protected abstract void OnRunningStart();
|
|
|
|
protected void Complete()
|
|
{
|
|
isRunning = false;
|
|
#if UNITY_EDITOR
|
|
TaskTracker.RemoveTracking(this);
|
|
#endif
|
|
}
|
|
|
|
public abstract bool MoveNext();
|
|
}
|
|
|
|
#endif
|
|
} |