164 lines
4.9 KiB
C#
164 lines
4.9 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UniRx.Async.Internal
|
|
{
|
|
internal sealed class PlayerLoopRunner
|
|
{
|
|
const int InitialSize = 16;
|
|
|
|
readonly object runningAndQueueLock = new object();
|
|
readonly object arrayLock = new object();
|
|
readonly Action<Exception> unhandledExceptionCallback;
|
|
|
|
int tail = 0;
|
|
bool running = false;
|
|
IPlayerLoopItem[] loopItems = new IPlayerLoopItem[InitialSize];
|
|
MinimumQueue<IPlayerLoopItem> waitQueue = new MinimumQueue<IPlayerLoopItem>(InitialSize);
|
|
|
|
public PlayerLoopRunner()
|
|
{
|
|
this.unhandledExceptionCallback = ex => Debug.LogException(ex);
|
|
}
|
|
|
|
public void AddAction(IPlayerLoopItem item)
|
|
{
|
|
lock (runningAndQueueLock)
|
|
{
|
|
if (running)
|
|
{
|
|
waitQueue.Enqueue(item);
|
|
return;
|
|
}
|
|
}
|
|
|
|
lock (arrayLock)
|
|
{
|
|
// Ensure Capacity
|
|
if (loopItems.Length == tail)
|
|
{
|
|
Array.Resize(ref loopItems, checked(tail * 2));
|
|
}
|
|
loopItems[tail++] = item;
|
|
}
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
lock (arrayLock)
|
|
{
|
|
for (var index = 0; index < loopItems.Length; index++)
|
|
{
|
|
loopItems[index] = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Run()
|
|
{
|
|
lock (runningAndQueueLock)
|
|
{
|
|
running = true;
|
|
}
|
|
|
|
lock (arrayLock)
|
|
{
|
|
var j = tail - 1;
|
|
|
|
// eliminate array-bound check for i
|
|
for (int i = 0; i < loopItems.Length; i++)
|
|
{
|
|
var action = loopItems[i];
|
|
if (action != null)
|
|
{
|
|
try
|
|
{
|
|
if (!action.MoveNext())
|
|
{
|
|
loopItems[i] = null;
|
|
}
|
|
else
|
|
{
|
|
continue; // next i
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
loopItems[i] = null;
|
|
try
|
|
{
|
|
unhandledExceptionCallback(ex);
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
|
|
// find null, loop from tail
|
|
while (i < j)
|
|
{
|
|
var fromTail = loopItems[j];
|
|
if (fromTail != null)
|
|
{
|
|
try
|
|
{
|
|
if (!fromTail.MoveNext())
|
|
{
|
|
loopItems[j] = null;
|
|
j--;
|
|
continue; // next j
|
|
}
|
|
else
|
|
{
|
|
// swap
|
|
loopItems[i] = fromTail;
|
|
loopItems[j] = null;
|
|
j--;
|
|
goto NEXT_LOOP; // next i
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
loopItems[j] = null;
|
|
j--;
|
|
try
|
|
{
|
|
unhandledExceptionCallback(ex);
|
|
}
|
|
catch { }
|
|
continue; // next j
|
|
}
|
|
}
|
|
else
|
|
{
|
|
j--;
|
|
}
|
|
}
|
|
|
|
tail = i; // loop end
|
|
break; // LOOP END
|
|
|
|
NEXT_LOOP:
|
|
continue;
|
|
}
|
|
|
|
|
|
lock (runningAndQueueLock)
|
|
{
|
|
running = false;
|
|
while (waitQueue.Count != 0)
|
|
{
|
|
if (loopItems.Length == tail)
|
|
{
|
|
Array.Resize(ref loopItems, checked(tail * 2));
|
|
}
|
|
loopItems[tail++] = waitQueue.Dequeue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |