581 lines
19 KiB
C#
581 lines
19 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Runtime.ExceptionServices;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using UniRx.Async.Internal;
|
|
|
|
namespace UniRx.Async
|
|
{
|
|
public static partial class UniTaskExtensions
|
|
{
|
|
/// <summary>
|
|
/// Convert UniTask -> UniTask[AsyncUnit].
|
|
/// </summary>
|
|
public static UniTask<AsyncUnit> AsAsyncUnitUniTask(this UniTask task)
|
|
{
|
|
// use implicit conversion
|
|
return task;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert UniTask[T] -> UniTask.
|
|
/// </summary>
|
|
public static UniTask AsUniTask<T>(this UniTask<T> task)
|
|
{
|
|
// use implicit conversion
|
|
return task;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert Task[T] -> UniTask[T].
|
|
/// </summary>
|
|
public static UniTask<T> AsUniTask<T>(this Task<T> task, bool useCurrentSynchronizationContext = true)
|
|
{
|
|
var promise = new UniTaskCompletionSource<T>();
|
|
|
|
task.ContinueWith((x, state) =>
|
|
{
|
|
var p = (UniTaskCompletionSource<T>)state;
|
|
|
|
switch (x.Status)
|
|
{
|
|
case TaskStatus.Canceled:
|
|
p.SetCanceled();
|
|
break;
|
|
case TaskStatus.Faulted:
|
|
p.SetException(x.Exception);
|
|
break;
|
|
case TaskStatus.RanToCompletion:
|
|
p.SetResult(x.Result);
|
|
break;
|
|
default:
|
|
throw new NotSupportedException();
|
|
}
|
|
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
|
|
|
|
return promise.Task;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert Task -> UniTask.
|
|
/// </summary>
|
|
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
|
|
{
|
|
var promise = new UniTaskCompletionSource();
|
|
|
|
task.ContinueWith((x, state) =>
|
|
{
|
|
var p = (UniTaskCompletionSource)state;
|
|
|
|
switch (x.Status)
|
|
{
|
|
case TaskStatus.Canceled:
|
|
p.SetCanceled();
|
|
break;
|
|
case TaskStatus.Faulted:
|
|
p.SetException(x.Exception);
|
|
break;
|
|
case TaskStatus.RanToCompletion:
|
|
p.SetResult();
|
|
break;
|
|
default:
|
|
throw new NotSupportedException();
|
|
}
|
|
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
|
|
|
|
return promise.Task;
|
|
}
|
|
|
|
public static Task<T> AsTask<T>(this UniTask<T> task)
|
|
{
|
|
try
|
|
{
|
|
var awaiter = task.GetAwaiter();
|
|
if (awaiter.IsCompleted)
|
|
{
|
|
try
|
|
{
|
|
var result = awaiter.GetResult();
|
|
return Task.FromResult(result);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
return Task.FromException<T>(ex);
|
|
}
|
|
}
|
|
|
|
var tcs = new TaskCompletionSource<T>();
|
|
|
|
awaiter.SourceOnCompleted(state =>
|
|
{
|
|
var (inTcs, inAwaiter) = ((TaskCompletionSource<T>, UniTask<T>.Awaiter))state;
|
|
try
|
|
{
|
|
var result = inAwaiter.GetResult();
|
|
inTcs.SetResult(result);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
inTcs.SetException(ex);
|
|
}
|
|
}, (tcs, awaiter));
|
|
|
|
return tcs.Task;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
return Task.FromException<T>(ex);
|
|
}
|
|
}
|
|
|
|
public static Task AsTask(this UniTask task)
|
|
{
|
|
try
|
|
{
|
|
var awaiter = task.GetAwaiter();
|
|
if (awaiter.IsCompleted)
|
|
{
|
|
try
|
|
{
|
|
awaiter.GetResult(); // check token valid on Succeeded
|
|
return Task.CompletedTask;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
return Task.FromException(ex);
|
|
}
|
|
}
|
|
|
|
var tcs = new TaskCompletionSource<object>();
|
|
|
|
awaiter.SourceOnCompleted(state =>
|
|
{
|
|
var (inTcs, inAwaiter) = ((TaskCompletionSource<object>, UniTask.Awaiter))state;
|
|
try
|
|
{
|
|
inAwaiter.GetResult();
|
|
inTcs.SetResult(null);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
inTcs.SetException(ex);
|
|
}
|
|
}, (tcs, awaiter));
|
|
|
|
return tcs.Task;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
return Task.FromException(ex);
|
|
}
|
|
}
|
|
|
|
public static IEnumerator ToCoroutine<T>(this UniTask<T> task, Action<T> resultHandler = null, Action<Exception> exceptionHandler = null)
|
|
{
|
|
return new ToCoroutineEnumerator<T>(task, resultHandler, exceptionHandler);
|
|
}
|
|
|
|
public static IEnumerator ToCoroutine(this UniTask task, Action<Exception> exceptionHandler = null)
|
|
{
|
|
return new ToCoroutineEnumerator(task, exceptionHandler);
|
|
}
|
|
|
|
public static UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
|
{
|
|
return Timeout(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
|
|
}
|
|
|
|
// TODO: require UniTask2.Delay, WhenAny, etc...
|
|
|
|
public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
|
{
|
|
// left, right both suppress operation canceled exception.
|
|
|
|
var delayCancellationTokenSource = new CancellationTokenSource();
|
|
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming).SuppressCancellationThrow();
|
|
|
|
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
|
|
|
|
if (!hasValue)
|
|
{
|
|
if (taskCancellationTokenSource != null)
|
|
{
|
|
taskCancellationTokenSource.Cancel();
|
|
taskCancellationTokenSource.Dispose();
|
|
}
|
|
|
|
throw new TimeoutException("Exceed Timeout:" + timeout);
|
|
}
|
|
else
|
|
{
|
|
delayCancellationTokenSource.Cancel();
|
|
delayCancellationTokenSource.Dispose();
|
|
}
|
|
|
|
if (value.IsCanceled)
|
|
{
|
|
Error.ThrowOperationCanceledException();
|
|
}
|
|
|
|
return value.Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
|
|
/// </summary>
|
|
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
|
{
|
|
var v = await TimeoutWithoutException(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
|
|
return v.IsTimeout;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
|
|
/// </summary>
|
|
public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
|
{
|
|
// left, right both suppress operation canceled exception.
|
|
|
|
var delayCancellationTokenSource = new CancellationTokenSource();
|
|
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming).SuppressCancellationThrow();
|
|
|
|
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
|
|
|
|
if (!hasValue)
|
|
{
|
|
if (taskCancellationTokenSource != null)
|
|
{
|
|
taskCancellationTokenSource.Cancel();
|
|
taskCancellationTokenSource.Dispose();
|
|
}
|
|
|
|
return (true, default(T));
|
|
}
|
|
else
|
|
{
|
|
delayCancellationTokenSource.Cancel();
|
|
delayCancellationTokenSource.Dispose();
|
|
}
|
|
|
|
if (value.IsCanceled)
|
|
{
|
|
Error.ThrowOperationCanceledException();
|
|
}
|
|
|
|
return (false, value.Result);
|
|
}
|
|
|
|
public static void Forget(this UniTask task)
|
|
{
|
|
ForgetCore(task).Forget();
|
|
}
|
|
|
|
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
|
{
|
|
if (exceptionHandler == null)
|
|
{
|
|
ForgetCore(task).Forget();
|
|
}
|
|
else
|
|
{
|
|
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
|
|
}
|
|
}
|
|
|
|
// UniTask to UniTaskVoid
|
|
static async UniTaskVoid ForgetCore(UniTask task)
|
|
{
|
|
await task;
|
|
}
|
|
|
|
static async UniTaskVoid ForgetCoreWithCatch(UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread)
|
|
{
|
|
try
|
|
{
|
|
await task;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
try
|
|
{
|
|
if (handleExceptionOnMainThread)
|
|
{
|
|
await UniTask.SwitchToMainThread();
|
|
}
|
|
exceptionHandler(ex);
|
|
}
|
|
catch (Exception ex2)
|
|
{
|
|
UniTaskScheduler.PublishUnobservedTaskException(ex2);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Forget<T>(this UniTask<T> task)
|
|
{
|
|
ForgetCore(task).Forget();
|
|
}
|
|
|
|
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
|
{
|
|
if (exceptionHandler == null)
|
|
{
|
|
ForgetCore(task).Forget();
|
|
}
|
|
else
|
|
{
|
|
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
|
|
}
|
|
}
|
|
|
|
// UniTask to UniTaskVoid
|
|
static async UniTaskVoid ForgetCore<T>(UniTask<T> task)
|
|
{
|
|
await task;
|
|
}
|
|
|
|
static async UniTaskVoid ForgetCoreWithCatch<T>(UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread)
|
|
{
|
|
try
|
|
{
|
|
await task;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
try
|
|
{
|
|
if (handleExceptionOnMainThread)
|
|
{
|
|
await UniTask.SwitchToMainThread();
|
|
}
|
|
exceptionHandler(ex);
|
|
}
|
|
catch (Exception ex2)
|
|
{
|
|
UniTaskScheduler.PublishUnobservedTaskException(ex2);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static async UniTask ContinueWith<T>(this UniTask<T> task, Action<T> continuationFunction)
|
|
{
|
|
continuationFunction(await task);
|
|
}
|
|
|
|
public static async UniTask ContinueWith<T>(this UniTask<T> task, Func<T, UniTask> continuationFunction)
|
|
{
|
|
await continuationFunction(await task);
|
|
}
|
|
|
|
public static async UniTask<TR> ContinueWith<T, TR>(this UniTask<T> task, Func<T, TR> continuationFunction)
|
|
{
|
|
return continuationFunction(await task);
|
|
}
|
|
|
|
public static async UniTask<TR> ContinueWith<T, TR>(this UniTask<T> task, Func<T, UniTask<TR>> continuationFunction)
|
|
{
|
|
return await continuationFunction(await task);
|
|
}
|
|
|
|
public static async UniTask ContinueWith(this UniTask task, Action continuationFunction)
|
|
{
|
|
await task;
|
|
continuationFunction();
|
|
}
|
|
|
|
public static async UniTask ContinueWith(this UniTask task, Func<UniTask> continuationFunction)
|
|
{
|
|
await task;
|
|
await continuationFunction();
|
|
}
|
|
|
|
public static async UniTask<T> ContinueWith<T>(this UniTask task, Func<T> continuationFunction)
|
|
{
|
|
await task;
|
|
return continuationFunction();
|
|
}
|
|
|
|
public static async UniTask<T> ContinueWith<T>(this UniTask task, Func<UniTask<T>> continuationFunction)
|
|
{
|
|
await task;
|
|
return await continuationFunction();
|
|
}
|
|
|
|
public static async UniTask ConfigureAwait(this Task task, PlayerLoopTiming timing)
|
|
{
|
|
await task.ConfigureAwait(false);
|
|
await UniTask.Yield(timing);
|
|
}
|
|
|
|
public static async UniTask<T> ConfigureAwait<T>(this Task<T> task, PlayerLoopTiming timing)
|
|
{
|
|
var v = await task.ConfigureAwait(false);
|
|
await UniTask.Yield(timing);
|
|
return v;
|
|
}
|
|
|
|
public static async UniTask ConfigureAwait(this UniTask task, PlayerLoopTiming timing)
|
|
{
|
|
await task;
|
|
await UniTask.Yield(timing);
|
|
}
|
|
|
|
public static async UniTask<T> ConfigureAwait<T>(this UniTask<T> task, PlayerLoopTiming timing)
|
|
{
|
|
var v = await task;
|
|
await UniTask.Yield(timing);
|
|
return v;
|
|
}
|
|
|
|
public static async UniTask<T> Unwrap<T>(this UniTask<UniTask<T>> task)
|
|
{
|
|
return await await task;
|
|
}
|
|
|
|
public static async UniTask Unwrap<T>(this UniTask<UniTask> task)
|
|
{
|
|
await await task;
|
|
}
|
|
|
|
class ToCoroutineEnumerator : IEnumerator
|
|
{
|
|
bool completed;
|
|
UniTask task;
|
|
Action<Exception> exceptionHandler = null;
|
|
bool isStarted = false;
|
|
ExceptionDispatchInfo exception;
|
|
|
|
public ToCoroutineEnumerator(UniTask task, Action<Exception> exceptionHandler)
|
|
{
|
|
completed = false;
|
|
this.exceptionHandler = exceptionHandler;
|
|
this.task = task;
|
|
}
|
|
|
|
async UniTaskVoid RunTask(UniTask task)
|
|
{
|
|
try
|
|
{
|
|
await task;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
if (exceptionHandler != null)
|
|
{
|
|
exceptionHandler(ex);
|
|
}
|
|
else
|
|
{
|
|
this.exception = ExceptionDispatchInfo.Capture(ex);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
completed = true;
|
|
}
|
|
}
|
|
|
|
public object Current => null;
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (!isStarted)
|
|
{
|
|
isStarted = true;
|
|
RunTask(task).Forget();
|
|
}
|
|
|
|
if (exception != null)
|
|
{
|
|
// throw exception on iterator (main)thread.
|
|
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
|
|
UnityEngine.Debug.LogException(exception.SourceException);
|
|
}
|
|
|
|
return !completed;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
}
|
|
}
|
|
|
|
class ToCoroutineEnumerator<T> : IEnumerator
|
|
{
|
|
bool completed;
|
|
Action<T> resultHandler = null;
|
|
Action<Exception> exceptionHandler = null;
|
|
bool isStarted = false;
|
|
UniTask<T> task;
|
|
object current = null;
|
|
ExceptionDispatchInfo exception;
|
|
|
|
public ToCoroutineEnumerator(UniTask<T> task, Action<T> resultHandler, Action<Exception> exceptionHandler)
|
|
{
|
|
completed = false;
|
|
this.task = task;
|
|
this.resultHandler = resultHandler;
|
|
this.exceptionHandler = exceptionHandler;
|
|
}
|
|
|
|
async UniTaskVoid RunTask(UniTask<T> task)
|
|
{
|
|
try
|
|
{
|
|
var value = await task;
|
|
current = value; // boxed if T is struct...
|
|
if (resultHandler != null)
|
|
{
|
|
resultHandler(value);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
if (exceptionHandler != null)
|
|
{
|
|
exceptionHandler(ex);
|
|
}
|
|
else
|
|
{
|
|
this.exception = ExceptionDispatchInfo.Capture(ex);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
completed = true;
|
|
}
|
|
}
|
|
|
|
public object Current => current;
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (!isStarted)
|
|
{
|
|
isStarted = true;
|
|
RunTask(task).Forget();
|
|
}
|
|
|
|
if (exception != null)
|
|
{
|
|
// throw exception on iterator (main)thread.
|
|
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
|
|
UnityEngine.Debug.LogException(exception.SourceException);
|
|
}
|
|
|
|
return !completed;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |