style: code format

main
mob-sakai 2022-02-18 03:48:23 +09:00
parent 1b5588f418
commit 56dfb3c96e
3 changed files with 254 additions and 259 deletions

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@ -1,35 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIExtensions.Demos
{
public class Unmask_Demo : MonoBehaviour
{
[SerializeField] Button target;
[SerializeField] Unmask unmask;
[SerializeField] Graphic transition;
[SerializeField] Image transitionImage;
[SerializeField] Sprite unity_chan;
[SerializeField] Sprite unity_frame;
public class Unmask_Demo : MonoBehaviour
{
[SerializeField] Unmask unmask = null;
[SerializeField] Graphic transition = null;
[SerializeField] Image transitionImage = null;
[SerializeField] Sprite unity_chan = null;
[SerializeField] Sprite unity_frame = null;
public void AutoFitToButton(bool flag)
{
unmask.fitOnLateUpdate = flag;
}
public void AutoFitToButton(bool flag)
{
unmask.fitOnLateUpdate = flag;
}
public void SetTransitionColor(bool flag)
{
transition.color = flag ? Color.white : Color.black;
}
public void SetTransitionColor(bool flag)
{
transition.color = flag ? Color.white : Color.black;
}
public void SetTransitionImage(bool flag)
{
transitionImage.sprite = flag ? unity_chan : unity_frame;
transitionImage.SetNativeSize();
var size = transitionImage.rectTransform.rect.size;
transitionImage.rectTransform.sizeDelta = new Vector2(150, size.y / size.x * 150);
}
}
public void SetTransitionImage(bool flag)
{
transitionImage.sprite = flag ? unity_chan : unity_frame;
transitionImage.SetNativeSize();
var size = transitionImage.rectTransform.rect.size;
transitionImage.rectTransform.sizeDelta = new Vector2(150, size.y / size.x * 150);
}
}
}

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@ -1,221 +1,223 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;
namespace Coffee.UIExtensions
{
/// <summary>
/// Reverse masking for parent Mask component.
/// </summary>
[ExecuteInEditMode]
[AddComponentMenu("UI/Unmask/Unmask", 1)]
public class Unmask : MonoBehaviour, IMaterialModifier
{
//################################
// Constant or Static Members.
//################################
static readonly Vector2 s_Center = new Vector2(0.5f, 0.5f);
/// <summary>
/// Reverse masking for parent Mask component.
/// </summary>
[ExecuteInEditMode]
[AddComponentMenu("UI/Unmask/Unmask", 1)]
public class Unmask : MonoBehaviour, IMaterialModifier
{
//################################
// Constant or Static Members.
//################################
private static readonly Vector2 s_Center = new Vector2(0.5f, 0.5f);
//################################
// Serialize Members.
//################################
[Tooltip("Fit graphic's transform to target transform.")]
[SerializeField] RectTransform m_FitTarget;
[Tooltip("Fit graphic's transform to target transform on LateUpdate every frame.")]
[SerializeField] bool m_FitOnLateUpdate;
[Tooltip ("Unmask affects only for children.")]
[SerializeField] bool m_OnlyForChildren = false;
[Tooltip("Show the graphic that is associated with the unmask render area.")]
[SerializeField] bool m_ShowUnmaskGraphic = false;
//################################
// Serialize Members.
//################################
[Tooltip("Fit graphic's transform to target transform.")]
[SerializeField] private RectTransform m_FitTarget;
[Tooltip("Fit graphic's transform to target transform on LateUpdate every frame.")]
[SerializeField] private bool m_FitOnLateUpdate;
[Tooltip("Unmask affects only for children.")]
[SerializeField] private bool m_OnlyForChildren = false;
[Tooltip("Show the graphic that is associated with the unmask render area.")]
[SerializeField] private bool m_ShowUnmaskGraphic = false;
//################################
// Public Members.
//################################
/// <summary>
/// The graphic associated with the unmask.
/// </summary>
public Graphic graphic{ get { return _graphic ?? (_graphic = GetComponent<Graphic>()); } }
//################################
// Public Members.
//################################
/// <summary>
/// The graphic associated with the unmask.
/// </summary>
public MaskableGraphic graphic { get { return _graphic ?? (_graphic = GetComponent<MaskableGraphic>()); } }
/// <summary>
/// Fit graphic's transform to target transform.
/// </summary>
public RectTransform fitTarget
{
get { return m_FitTarget; }
set
{
m_FitTarget = value;
FitTo(m_FitTarget);
}
}
/// <summary>
/// Fit graphic's transform to target transform.
/// </summary>
public RectTransform fitTarget
{
get { return m_FitTarget; }
set
{
m_FitTarget = value;
FitTo(m_FitTarget);
}
}
/// <summary>
/// Fit graphic's transform to target transform on LateUpdate every frame.
/// </summary>
public bool fitOnLateUpdate{ get { return m_FitOnLateUpdate; } set { m_FitOnLateUpdate = value; } }
/// <summary>
/// Fit graphic's transform to target transform on LateUpdate every frame.
/// </summary>
public bool fitOnLateUpdate { get { return m_FitOnLateUpdate; } set { m_FitOnLateUpdate = value; } }
/// <summary>
/// Show the graphic that is associated with the unmask render area.
/// </summary>
public bool showUnmaskGraphic
{
get { return m_ShowUnmaskGraphic; }
set
{
m_ShowUnmaskGraphic = value;
SetDirty();
}
}
/// <summary>
/// Show the graphic that is associated with the unmask render area.
/// </summary>
public bool showUnmaskGraphic
{
get { return m_ShowUnmaskGraphic; }
set
{
m_ShowUnmaskGraphic = value;
SetDirty();
}
}
/// <summary>
/// Unmask affects only for children.
/// </summary>
public bool onlyForChildren
{
get { return m_OnlyForChildren; }
set
{
m_OnlyForChildren = value;
SetDirty ();
}
}
/// <summary>
/// Unmask affects only for children.
/// </summary>
public bool onlyForChildren
{
get { return m_OnlyForChildren; }
set
{
m_OnlyForChildren = value;
SetDirty();
}
}
/// <summary>
/// Perform material modification in this function.
/// </summary>
/// <returns>Modified material.</returns>
/// <param name="baseMaterial">Configured Material.</param>
public Material GetModifiedMaterial(Material baseMaterial)
{
if (!isActiveAndEnabled)
{
return baseMaterial;
}
/// <summary>
/// Perform material modification in this function.
/// </summary>
/// <returns>Modified material.</returns>
/// <param name="baseMaterial">Configured Material.</param>
public Material GetModifiedMaterial(Material baseMaterial)
{
if (!isActiveAndEnabled)
{
return baseMaterial;
}
Transform stopAfter = MaskUtilities.FindRootSortOverrideCanvas(transform);
var stencilDepth = MaskUtilities.GetStencilDepth(transform, stopAfter);
var desiredStencilBit = 1 << stencilDepth;
Transform stopAfter = MaskUtilities.FindRootSortOverrideCanvas(transform);
var stencilDepth = MaskUtilities.GetStencilDepth(transform, stopAfter);
var desiredStencilBit = 1 << stencilDepth;
StencilMaterial.Remove(_unmaskMaterial);
_unmaskMaterial = StencilMaterial.Add(baseMaterial, desiredStencilBit - 1, StencilOp.Invert, CompareFunction.Equal, m_ShowUnmaskGraphic ? ColorWriteMask.All : (ColorWriteMask)0, desiredStencilBit - 1, (1 << 8) - 1);
StencilMaterial.Remove(_unmaskMaterial);
_unmaskMaterial = StencilMaterial.Add(baseMaterial, desiredStencilBit - 1, StencilOp.Invert, CompareFunction.Equal, m_ShowUnmaskGraphic ? ColorWriteMask.All : (ColorWriteMask)0, desiredStencilBit - 1, (1 << 8) - 1);
// Unmask affects only for children.
var canvasRenderer = graphic.canvasRenderer;
if (m_OnlyForChildren)
{
StencilMaterial.Remove (_revertUnmaskMaterial);
_revertUnmaskMaterial = StencilMaterial.Add(baseMaterial, (1 << 7), StencilOp.Invert, CompareFunction.Equal, (ColorWriteMask)0, (1 << 7), (1 << 8) - 1);
canvasRenderer.hasPopInstruction = true;
canvasRenderer.popMaterialCount = 1;
canvasRenderer.SetPopMaterial (_revertUnmaskMaterial, 0);
}
else
{
canvasRenderer.hasPopInstruction = false;
canvasRenderer.popMaterialCount = 0;
}
// Unmask affects only for children.
var canvasRenderer = graphic.canvasRenderer;
if (m_OnlyForChildren)
{
StencilMaterial.Remove(_revertUnmaskMaterial);
_revertUnmaskMaterial = StencilMaterial.Add(baseMaterial, (1 << 7), StencilOp.Invert, CompareFunction.Equal, (ColorWriteMask)0, (1 << 7), (1 << 8) - 1);
canvasRenderer.hasPopInstruction = true;
canvasRenderer.popMaterialCount = 1;
canvasRenderer.SetPopMaterial(_revertUnmaskMaterial, 0);
}
else
{
canvasRenderer.hasPopInstruction = false;
canvasRenderer.popMaterialCount = 0;
}
return _unmaskMaterial;
}
return _unmaskMaterial;
}
/// <summary>
/// Fit to target transform.
/// </summary>
/// <param name="target">Target transform.</param>
public void FitTo(RectTransform target)
{
var rt = transform as RectTransform;
/// <summary>
/// Fit to target transform.
/// </summary>
/// <param name="target">Target transform.</param>
public void FitTo(RectTransform target)
{
var rt = transform as RectTransform;
rt.pivot = target.pivot;
rt.position = target.position;
rt.rotation = target.rotation;
rt.pivot = target.pivot;
rt.position = target.position;
rt.rotation = target.rotation;
var s1 = target.lossyScale;
var s2 = rt.parent.lossyScale;
rt.localScale = new Vector3(s1.x / s2.x, s1.y / s2.y, s1.z / s2.z);
rt.sizeDelta = target.rect.size;
rt.anchorMax = rt.anchorMin = s_Center;
}
var s1 = target.lossyScale;
var s2 = rt.parent.lossyScale;
rt.localScale = new Vector3(s1.x / s2.x, s1.y / s2.y, s1.z / s2.z);
rt.sizeDelta = target.rect.size;
rt.anchorMax = rt.anchorMin = s_Center;
}
//################################
// Private Members.
//################################
Material _unmaskMaterial;
Material _revertUnmaskMaterial;
Graphic _graphic;
//################################
// Private Members.
//################################
private Material _unmaskMaterial;
private Material _revertUnmaskMaterial;
private MaskableGraphic _graphic;
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
void OnEnable()
{
if (m_FitTarget)
{
FitTo(m_FitTarget);
}
SetDirty();
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
private void OnEnable()
{
if (m_FitTarget)
{
FitTo(m_FitTarget);
}
SetDirty();
}
/// <summary>
/// This function is called when the behaviour becomes disabled () or inactive.
/// </summary>
void OnDisable()
{
StencilMaterial.Remove (_unmaskMaterial);
StencilMaterial.Remove (_revertUnmaskMaterial);
_unmaskMaterial = null;
_revertUnmaskMaterial = null;
/// <summary>
/// This function is called when the behaviour becomes disabled () or inactive.
/// </summary>
private void OnDisable()
{
StencilMaterial.Remove(_unmaskMaterial);
StencilMaterial.Remove(_revertUnmaskMaterial);
_unmaskMaterial = null;
_revertUnmaskMaterial = null;
if (graphic)
{
var canvasRenderer = graphic.canvasRenderer;
canvasRenderer.hasPopInstruction = false;
canvasRenderer.popMaterialCount = 0;
graphic.SetMaterialDirty();
}
SetDirty ();
}
if (graphic)
{
var canvasRenderer = graphic.canvasRenderer;
canvasRenderer.hasPopInstruction = false;
canvasRenderer.popMaterialCount = 0;
graphic.SetMaterialDirty();
}
SetDirty();
}
/// <summary>
/// LateUpdate is called every frame, if the Behaviour is enabled.
/// </summary>
void LateUpdate()
{
/// <summary>
/// LateUpdate is called every frame, if the Behaviour is enabled.
/// </summary>
private void LateUpdate()
{
#if UNITY_EDITOR
if (m_FitTarget && (m_FitOnLateUpdate || !Application.isPlaying))
if (m_FitTarget && (m_FitOnLateUpdate || !Application.isPlaying))
#else
if (m_FitTarget && m_FitOnLateUpdate)
#endif
{
FitTo(m_FitTarget);
}
}
{
FitTo(m_FitTarget);
}
}
#if UNITY_EDITOR
/// <summary>
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
/// </summary>
void OnValidate()
{
SetDirty();
}
/// <summary>
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
/// </summary>
private void OnValidate()
{
SetDirty();
}
#endif
/// <summary>
/// Mark the graphic as dirty.
/// </summary>
void SetDirty()
{
if (graphic)
{
graphic.SetMaterialDirty();
}
}
}
/// <summary>
/// Mark the graphic as dirty.
/// </summary>
void SetDirty()
{
if (graphic)
{
graphic.SetMaterialDirty();
}
}
}
}

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@ -1,46 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine;
namespace Coffee.UIExtensions
{
/// <summary>
/// Unmask Raycast Filter.
/// The ray passes through the unmasked rectangle.
/// </summary>
[AddComponentMenu("UI/Unmask/UnmaskRaycastFilter", 2)]
public class UnmaskRaycastFilter : MonoBehaviour, ICanvasRaycastFilter
{
//################################
// Serialize Members.
//################################
[Tooltip("Target unmask component. The ray passes through the unmasked rectangle.")]
[SerializeField] Unmask m_TargetUnmask;
/// <summary>
/// Unmask Raycast Filter.
/// The ray passes through the unmasked rectangle.
/// </summary>
[AddComponentMenu("UI/Unmask/UnmaskRaycastFilter", 2)]
public class UnmaskRaycastFilter : MonoBehaviour, ICanvasRaycastFilter
{
//################################
// Serialize Members.
//################################
[Tooltip("Target unmask component. The ray passes through the unmasked rectangle.")]
[SerializeField] private Unmask m_TargetUnmask;
//################################
// Public Members.
//################################
/// <summary>
/// Target unmask component. Ray through the unmasked rectangle.
/// </summary>
public Unmask targetUnmask{ get { return m_TargetUnmask; } set { m_TargetUnmask = value; } }
//################################
// Public Members.
//################################
/// <summary>
/// Target unmask component. Ray through the unmasked rectangle.
/// </summary>
public Unmask targetUnmask { get { return m_TargetUnmask; } set { m_TargetUnmask = value; } }
/// <summary>
/// Given a point and a camera is the raycast valid.
/// </summary>
/// <returns>Valid.</returns>
/// <param name="sp">Screen position.</param>
/// <param name="eventCamera">Raycast camera.</param>
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
// Skip if deactived.
if (!isActiveAndEnabled || !m_TargetUnmask || !m_TargetUnmask.isActiveAndEnabled)
{
return true;
}
/// <summary>
/// Given a point and a camera is the raycast valid.
/// </summary>
/// <returns>Valid.</returns>
/// <param name="sp">Screen position.</param>
/// <param name="eventCamera">Raycast camera.</param>
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
// Skip if deactived.
if (!isActiveAndEnabled || !m_TargetUnmask || !m_TargetUnmask.isActiveAndEnabled)
{
return true;
}
// check inside
if (eventCamera)
@ -51,18 +47,18 @@ namespace Coffee.UIExtensions
{
return !RectTransformUtility.RectangleContainsScreenPoint((m_TargetUnmask.transform as RectTransform), sp);
}
}
}
//################################
// Private Members.
//################################
//################################
// Private Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
void OnEnable()
{
}
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
void OnEnable()
{
}
}
}