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@ -1,35 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions.Demos
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{
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{
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[SerializeField] Button target;
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[SerializeField] Unmask unmask;
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[SerializeField] Graphic transition;
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[SerializeField] Sprite unity_chan;
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[SerializeField] Sprite unity_frame;
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public void AutoFitToButton(bool flag)
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{
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unmask.fitOnLateUpdate = flag;
|
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}
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public void SetTransitionColor(bool flag)
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{
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transition.color = flag ? Color.white : Color.black;
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}
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public void SetTransitionImage(bool flag)
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{
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transitionImage.sprite = flag ? unity_chan : unity_frame;
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transitionImage.SetNativeSize();
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m_CycleOffsetParameter:
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AnimatorStateMachine:
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m_PrefabInternal: {fileID: 0}
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m_Name: Base Layer
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m_ChildStates:
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_ExitPosition: {x: 800, y: 120, z: 0}
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue