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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
|
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|
|
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namespace Coffee.UIExtensions.Demos
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{
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public class Unmask_Demo : MonoBehaviour
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{
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[SerializeField] Button target;
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[SerializeField] Unmask unmask;
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[SerializeField] Graphic transition;
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[SerializeField] Image transitionImage;
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[SerializeField] Sprite unity_chan;
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[SerializeField] Sprite unity_frame;
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|
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public void AutoFitToButton(bool flag)
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|
{
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|
unmask.autoFitTarget = flag ? (target.transform as RectTransform) : null;
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}
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public void SetTransitionColor(bool flag)
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{
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transition.color = flag ? Color.white : Color.black;
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}
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public void SetTransitionImage(bool flag)
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{
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transitionImage.sprite = flag ? unity_chan : unity_frame;
|
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transitionImage.SetNativeSize();
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var size = transitionImage.rectTransform.rect.size;
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}
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%YAML 1.1
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Loading…
Reference in New Issue