using UnityEditor; using UnityEngine; using UnityEngine.UI; namespace Coffee.UIExtensions.Editors { internal class MenuOptions_UIUnmask { [MenuItem("GameObject/UI/Unmask/Tutorial Button")] private static void CreateTutorialButton2(MenuCommand menuCommand) { #if UNITY_2021_2_OR_NEWER const string menuItemName = "GameObject/UI/Legacy/Button"; #else const string menuItemName = "GameObject/UI/Button"; #endif EditorApplication.ExecuteMenuItem(menuItemName); var button = Selection.activeGameObject.GetComponent