103 lines
4.6 KiB
Markdown
103 lines
4.6 KiB
Markdown
UnmaskForUGUI
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===
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Reverse mask for uGUI element in Unity.
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[](https://github.com/mob-sakai/UnmaskForUGUI/releases)
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[](https://github.com/mob-sakai/UnmaskForUGUI/releases)
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[](https://github.com/mob-sakai/UnmaskForUGUI/blob/master/LICENSE.txt)
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[](http://makeapullrequest.com)
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<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/UnmaskForUGUI/releases) | [Usage](#usage) >>
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### What's new? [See changelog ](https://github.com/mob-sakai/UnmaskForUGUI/blob/develop/CHANGELOG.md)
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### Do you want to receive notifications for new releases? [Watch this repo ](https://github.com/mob-sakai/UnmaskForUGUI/subscription)
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<br><br><br><br>
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## Description
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Unmask provides the following features:
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1. Reverse mask
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2. Ray through the unmasked rectangle
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3. Following another object
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4. Support nesting
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| Component | Features | Screenshot |
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|**Unmask**|Reverse masking for parent Mask component.<br><br>**Auto Fit Target:** Fit graphic's transform to target transform on LateUpdate.<br>**Show Unmask Graphic:** Show the graphic that is associated with the unmask render area.|<img src="https://user-images.githubusercontent.com/12690315/46914022-c6c9dd00-cfd2-11e8-97b7-bb5678dc3042.png" width="600px">|
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|**UnmaskRaycastFilter**|The ray Passes through the unmasked rectangle.<br>You can click on the unmasked button on the back side.|<img src="https://user-images.githubusercontent.com/12690315/46914023-c6c9dd00-cfd2-11e8-9c66-985e4892cb64.png" width="600px">|
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<br><br><br><br>
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## Demo
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[WebGL Demo](http://mob-sakai.github.io/UnmaskForUGUI)
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<br><br><br><br>
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## Usage
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1. Download `*.unitypackage` from [Releases](https://github.com/mob-sakai/UnmaskForUGUI/releases).
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2. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
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3. Add Unmask component to the UI element (Image, RawImage, Text, etc...) under Mask, from `Add Component` in inspector or `Component > UI > Unmask > Unmask` menu.
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4. If you want to unmask the area of the button, follow the steps below:
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* Set the button to `Fit Target` in Unmask component.
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* If the button moves with animation etc., enable `Fit On LateUpdate` in Unmask component.
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* Add a UnmaskRaycastFilter component to UI element blocking ray.
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* Set the Unmask to `Unmask` in UnmaskRaycastFilter component.
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* Disable `RaycastTarget` of the UI elements, as necessary.
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1. Enjoy!
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##### Requirement
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* Unity 5.5+ *(included Unity 2018.x)*
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* No other SDK are required
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<br><br><br><br>
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## Example of using
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| Case | Description |Screenshot |
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|Unmasked text|Black screen is cut out with unmasked text.||
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|Hole|Black screen is cut out with unmasked Image.||
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|Tutorial button|In tutorial, only specific button can be pressed.||
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|Transition|Transition effect with silhouette.||
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<br><br><br><br>
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## License
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* MIT
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* © UTJ/UCL
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## Author
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[mob-sakai](https://github.com/mob-sakai)
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## See Also
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* GitHub page : https://github.com/mob-sakai/UnmaskForUGUI
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* Releases : https://github.com/mob-sakai/UnmaskForUGUI/releases
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* Issue tracker : https://github.com/mob-sakai/UnmaskForUGUI/issues
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* Current project : https://github.com/mob-sakai/UnmaskForUGUI/projects/1
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* Change log : https://github.com/mob-sakai/UnmaskForUGUI/blob/master/CHANGELOG.md
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