166 lines
7.7 KiB
C#
166 lines
7.7 KiB
C#
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#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using System;
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using System.Buffers;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Security;
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namespace LC.Google.Protobuf
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{
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/// <summary>
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/// Abstraction for writing to a steam / IBufferWriter
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/// </summary>
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[SecuritySafeCritical]
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internal struct WriteBufferHelper
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{
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private IBufferWriter<byte> bufferWriter;
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private CodedOutputStream codedOutputStream;
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public CodedOutputStream CodedOutputStream => codedOutputStream;
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/// <summary>
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/// Initialize an instance with a coded output stream.
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/// This approach is faster than using a constructor because the instance to initialize is passed by reference
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/// and we can write directly into it without copying.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Initialize(CodedOutputStream codedOutputStream, out WriteBufferHelper instance)
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{
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instance.bufferWriter = null;
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instance.codedOutputStream = codedOutputStream;
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}
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/// <summary>
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/// Initialize an instance with a buffer writer.
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/// This approach is faster than using a constructor because the instance to initialize is passed by reference
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/// and we can write directly into it without copying.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer)
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{
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instance.bufferWriter = bufferWriter;
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instance.codedOutputStream = null;
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buffer = default; // TODO: initialize the initial buffer so that the first write is not via slowpath.
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}
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/// <summary>
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/// Initialize an instance with a buffer represented by a single span (i.e. buffer cannot be refreshed)
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/// This approach is faster than using a constructor because the instance to initialize is passed by reference
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/// and we can write directly into it without copying.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void InitializeNonRefreshable(out WriteBufferHelper instance)
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{
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instance.bufferWriter = null;
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instance.codedOutputStream = null;
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}
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/// <summary>
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/// Verifies that SpaceLeft returns zero.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void CheckNoSpaceLeft(ref WriterInternalState state)
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{
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if (GetSpaceLeft(ref state) != 0)
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{
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throw new InvalidOperationException("Did not write as much data as expected.");
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}
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}
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/// <summary>
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/// If writing to a flat array, returns the space left in the array. Otherwise,
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/// throws an InvalidOperationException.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetSpaceLeft(ref WriterInternalState state)
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{
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if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream == null && state.writeBufferHelper.bufferWriter == null)
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{
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return state.limit - state.position;
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}
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else
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{
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throw new InvalidOperationException(
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"SpaceLeft can only be called on CodedOutputStreams that are " +
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"writing to a flat array or when writing to a single span.");
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}
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state)
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{
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if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null)
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{
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// because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical.
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state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position);
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// reset position, limit stays the same because we are reusing the codedOutputStream's internal buffer.
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state.position = 0;
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}
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else if (state.writeBufferHelper.bufferWriter != null)
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{
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// commit the bytes and get a new buffer to write to.
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state.writeBufferHelper.bufferWriter.Advance(state.position);
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state.position = 0;
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buffer = state.writeBufferHelper.bufferWriter.GetSpan();
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state.limit = buffer.Length;
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}
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else
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{
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// We're writing to a single buffer.
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throw new CodedOutputStream.OutOfSpaceException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Flush(ref Span<byte> buffer, ref WriterInternalState state)
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{
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if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null)
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{
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// because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical.
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state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position);
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state.position = 0;
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}
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else if (state.writeBufferHelper.bufferWriter != null)
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{
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// calling Advance invalidates the current buffer and we must not continue writing to it,
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// so we set the current buffer to point to an empty Span. If any subsequent writes happen,
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// the first subsequent write will trigger refresing of the buffer.
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state.writeBufferHelper.bufferWriter.Advance(state.position);
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state.position = 0;
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state.limit = 0;
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buffer = default; // invalidate the current buffer
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}
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}
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}
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}
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