82 lines
10 KiB
XML
82 lines
10 KiB
XML
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<UnityBuild>AOT</UnityBuild>
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<TargetFrameworks Condition="'$(LibraryFrameworks)'==''">netstandard2.0</TargetFrameworks>
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<TargetFrameworks Condition="'$(LibraryFrameworks)'!=''">$(LibraryFrameworks)</TargetFrameworks>
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<LangVersion>9.0</LangVersion>
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<!-- version numbers will be updated by build -->
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<AssemblyVersion>11.0.0.0</AssemblyVersion>
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<FileVersion>11.0.1</FileVersion>
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<VersionPrefix>11.0.1</VersionPrefix>
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<VersionSuffix>beta2</VersionSuffix>
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<Authors>James Newton-King</Authors>
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<Company>Newtonsoft</Company>
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<Product>Json.NET</Product>
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<Description>Json.NET is a popular high-performance JSON framework for .NET</Description>
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<Copyright>Copyright © James Newton-King 2008</Copyright>
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<Summary>Json.NET is a popular high-performance JSON framework for .NET</Summary>
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<NeutralLanguage>en-US</NeutralLanguage>
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<Title>Json.NET for Unity</Title>
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<PackageId>LC.Newtonsoft.Json</PackageId>
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<PackageTags>json</PackageTags>
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<PackageIcon>packageIcon.png</PackageIcon>
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<PackageIconFullPath>$(MSBuildThisFileDirectory)packageIcon.png</PackageIconFullPath>
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<PackageProjectUrl>https://www.newtonsoft.com/json</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PublishRepositoryUrl>true</PublishRepositoryUrl>
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<RootNamespace>LC.Newtonsoft.Json</RootNamespace>
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<AssemblyName>LC.Newtonsoft.Json</AssemblyName>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<Nullable>enable</Nullable>
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<MinClientVersion>2.12</MinClientVersion>
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<!-- force legacy .pdb format for Mono's pdb2mdb -->
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<DebugType>Full</DebugType>
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<!-- including PDB files in NuGet for source link because symbolsource.org does not support portable PDBs -->
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<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<ReleaseVersion>0.7.1</ReleaseVersion>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="**\*.orig" />
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<EmbeddedResource Include="Resources\link.xml">
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<LogicalName>Newtonsoft.Json.xml</LogicalName>
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</EmbeddedResource>
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<None Include="..\..\LICENSE.md" Pack="true" PackagePath="LICENSE.md" />
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<None Include="$(PackageIconFullPath)" Pack="true" PackagePath="\" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="$(MicrosoftCodeAnalysisNetAnalyzersPackageVersion)" PrivateAssets="All" />
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</ItemGroup>
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<PropertyGroup Condition="'$(UnityBuild)'=='Tests' OR ('$(UnityBuild)'=='' AND '$(TargetFramework)'=='net46')">
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<!-- Only used in Unity Tests & Newtonsoft.Json.Tests -->
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<TargetFramework>net46</TargetFramework>
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<AssemblyTitle>Json.NET for Unity tests (NOT FOR PRODUCTION)</AssemblyTitle>
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<DefineConstants>DEBUG;NET45;HAVE_ADO_NET;HAVE_APP_DOMAIN;HAVE_ASYNC;HAVE_BIG_INTEGER;HAVE_BINARY_EXCEPTION_SERIALIZATION;HAVE_BINARY_FORMATTER;HAVE_BINARY_SERIALIZATION;HAVE_CAS;HAVE_CHAR_TO_LOWER_WITH_CULTURE;HAVE_CHAR_TO_STRING_WITH_CULTURE;HAVE_COM_ATTRIBUTES;HAVE_COMPONENT_MODEL;HAVE_CONCURRENT_COLLECTIONS;HAVE_CONCURRENT_DICTIONARY;HAVE_COVARIANT_GENERICS;HAVE_DATA_CONTRACTS;HAVE_DATE_TIME_OFFSET;HAVE_DB_NULL_TYPE_CODE;HAVE_DYNAMIC;HAVE_EMPTY_TYPES;HAVE_ENTITY_FRAMEWORK;HAVE_EXPRESSIONS;HAVE_FAST_REVERSE;HAVE_FSHARP_TYPES;HAVE_FULL_REFLECTION;HAVE_GUID_TRY_PARSE;HAVE_HASH_SET;HAVE_ICLONEABLE;HAVE_ICONVERTIBLE;HAVE_IGNORE_DATA_MEMBER_ATTRIBUTE;HAVE_INOTIFY_COLLECTION_CHANGED;HAVE_INOTIFY_PROPERTY_CHANGING;HAVE_ISET;HAVE_LINQ;HAVE_MEMORY_BARRIER;HAVE_METHOD_IMPL_ATTRIBUTE;HAVE_NON_SERIALIZED_ATTRIBUTE;HAVE_READ_ONLY_COLLECTIONS;HAVE_REFLECTION_EMIT;HAVE_SECURITY_SAFE_CRITICAL_ATTRIBUTE;HAVE_SERIALIZATION_BINDER_BIND_TO_NAME;HAVE_STREAM_READER_WRITER_CLOSE;HAVE_STRING_JOIN_WITH_ENUMERABLE;HAVE_TIME_SPAN_PARSE_WITH_CULTURE;HAVE_TIME_SPAN_TO_STRING_WITH_CULTURE;HAVE_TIME_ZONE_INFO;HAVE_TRACE_WRITER;HAVE_TYPE_DESCRIPTOR;HAVE_UNICODE_SURROGATE_DETECTION;HAVE_VARIANT_TYPE_PARAMETERS;HAVE_VERSION_TRY_PARSE;HAVE_XLINQ;HAVE_XML_DOCUMENT;HAVE_XML_DOCUMENT_TYPE;$(AdditionalConstants)</DefineConstants>
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<OutputPath>bin\$(Configuration)\unity-tests</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(UnityBuild)'=='Editor' OR ('$(UnityBuild)'=='' AND '$(TargetFramework)'=='netstandard2.0')">
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<!-- Only used in Editor -->
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyTitle>Json.NET for Unity Editor (NOT FOR PRODUCTION)</AssemblyTitle>
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<DefineConstants>NETSTANDARD2_0;HAVE_ADO_NET;HAVE_APP_DOMAIN;HAVE_ASYNC;HAVE_BIG_INTEGER;HAVE_BINARY_EXCEPTION_SERIALIZATION;HAVE_BINARY_FORMATTER;HAVE_BINARY_SERIALIZATION;HAVE_CHAR_TO_LOWER_WITH_CULTURE;HAVE_CHAR_TO_STRING_WITH_CULTURE;HAVE_COM_ATTRIBUTES;HAVE_COMPONENT_MODEL;HAVE_CONCURRENT_COLLECTIONS;HAVE_CONCURRENT_DICTIONARY;HAVE_COVARIANT_GENERICS;HAVE_DATA_CONTRACTS;HAVE_DATE_TIME_OFFSET;HAVE_DB_NULL_TYPE_CODE;HAVE_DYNAMIC;HAVE_EMPTY_TYPES;HAVE_ENTITY_FRAMEWORK;HAVE_EXPRESSIONS;HAVE_FAST_REVERSE;HAVE_FSHARP_TYPES;HAVE_FULL_REFLECTION;HAVE_GUID_TRY_PARSE;HAVE_HASH_SET;HAVE_ICLONEABLE;HAVE_ICONVERTIBLE;HAVE_IGNORE_DATA_MEMBER_ATTRIBUTE;HAVE_INOTIFY_COLLECTION_CHANGED;HAVE_INOTIFY_PROPERTY_CHANGING;HAVE_ISET;HAVE_LINQ;HAVE_MEMORY_BARRIER;HAVE_METHOD_IMPL_ATTRIBUTE;HAVE_NON_SERIALIZED_ATTRIBUTE;HAVE_READ_ONLY_COLLECTIONS;HAVE_SECURITY_SAFE_CRITICAL_ATTRIBUTE;HAVE_SERIALIZATION_BINDER_BIND_TO_NAME;HAVE_STREAM_READER_WRITER_CLOSE;HAVE_STRING_JOIN_WITH_ENUMERABLE;HAVE_TIME_SPAN_PARSE_WITH_CULTURE;HAVE_TIME_SPAN_TO_STRING_WITH_CULTURE;HAVE_TIME_ZONE_INFO;HAVE_TRACE_WRITER;HAVE_TYPE_DESCRIPTOR;HAVE_UNICODE_SURROGATE_DETECTION;HAVE_VARIANT_TYPE_PARAMETERS;HAVE_VERSION_TRY_PARSE;HAVE_XLINQ;HAVE_XML_DOCUMENT;HAVE_XML_DOCUMENT_TYPE;$(AdditionalConstants)</DefineConstants>
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<OutputPath>bin\$(Configuration)\unity-editor</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(UnityBuild)'=='Standalone'">
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<!-- Unity standalone build -->
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyTitle>Json.NET for Unity standalone (Win, OS X, Linux)</AssemblyTitle>
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<DefineConstants>NETSTANDARD2_0;HAVE_ADO_NET;HAVE_APP_DOMAIN;HAVE_BIG_INTEGER;HAVE_BINARY_EXCEPTION_SERIALIZATION;HAVE_BINARY_FORMATTER;HAVE_BINARY_SERIALIZATION;HAVE_CHAR_TO_LOWER_WITH_CULTURE;HAVE_CHAR_TO_STRING_WITH_CULTURE;HAVE_COM_ATTRIBUTES;HAVE_COMPONENT_MODEL;HAVE_DATA_CONTRACTS;HAVE_DATE_TIME_OFFSET;HAVE_DB_NULL_TYPE_CODE;HAVE_EMPTY_TYPES;HAVE_ENTITY_FRAMEWORK;HAVE_FAST_REVERSE;HAVE_FULL_REFLECTION;HAVE_HASH_SET;HAVE_ICLONEABLE;HAVE_ICONVERTIBLE;HAVE_IGNORE_DATA_MEMBER_ATTRIBUTE;HAVE_INOTIFY_PROPERTY_CHANGING;HAVE_LINQ;HAVE_MEMORY_BARRIER;HAVE_NON_SERIALIZED_ATTRIBUTE;HAVE_SERIALIZATION_BINDER_BIND_TO_NAME;HAVE_STREAM_READER_WRITER_CLOSE;HAVE_TIME_ZONE_INFO;HAVE_TRACE_WRITER;HAVE_TYPE_DESCRIPTOR;HAVE_UNICODE_SURROGATE_DETECTION;HAVE_XLINQ;HAVE_XML_DOCUMENT;HAVE_XML_DOCUMENT_TYPE;$(AdditionalConstants)</DefineConstants>
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<OutputPath>bin\$(Configuration)\unity-standalone</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(UnityBuild)'=='AOT'">
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<!-- Unity AOT (IL2CPP) build -->
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyTitle>Json.NET for Unity AOT (IL2CPP)</AssemblyTitle>
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<DefineConstants>NETSTANDARD2_0;UNITY_LTS;HAVE_ADO_NET;HAVE_APP_DOMAIN;HAVE_ASYNC;HAVE_BIG_INTEGER;HAVE_BINARY_EXCEPTION_SERIALIZATION;HAVE_BINARY_FORMATTER;HAVE_BINARY_SERIALIZATION;HAVE_CHAR_TO_LOWER_WITH_CULTURE;HAVE_CHAR_TO_STRING_WITH_CULTURE;HAVE_COM_ATTRIBUTES;HAVE_COMPONENT_MODEL;HAVE_CONCURRENT_COLLECTIONS;HAVE_CONCURRENT_DICTIONARY;HAVE_COVARIANT_GENERICS;HAVE_DATA_CONTRACTS;HAVE_DATE_TIME_OFFSET;HAVE_DB_NULL_TYPE_CODE;HAVE_DYNAMIC;HAVE_EMPTY_TYPES;HAVE_ENTITY_FRAMEWORK;HAVE_EXPRESSIONS;HAVE_FAST_REVERSE;HAVE_FSHARP_TYPES;HAVE_FULL_REFLECTION;HAVE_GUID_TRY_PARSE;HAVE_HASH_SET;HAVE_ICLONEABLE;HAVE_ICONVERTIBLE;HAVE_IGNORE_DATA_MEMBER_ATTRIBUTE;HAVE_INOTIFY_COLLECTION_CHANGED;HAVE_INOTIFY_PROPERTY_CHANGING;HAVE_ISET;HAVE_LINQ;HAVE_MEMORY_BARRIER;HAVE_METHOD_IMPL_ATTRIBUTE;HAVE_NON_SERIALIZED_ATTRIBUTE;HAVE_READ_ONLY_COLLECTIONS;HAVE_SECURITY_SAFE_CRITICAL_ATTRIBUTE;HAVE_SERIALIZATION_BINDER_BIND_TO_NAME;HAVE_STREAM_READER_WRITER_CLOSE;HAVE_STRING_JOIN_WITH_ENUMERABLE;HAVE_TIME_SPAN_PARSE_WITH_CULTURE;HAVE_TIME_SPAN_TO_STRING_WITH_CULTURE;HAVE_TIME_ZONE_INFO;HAVE_TRACE_WRITER;HAVE_TYPE_DESCRIPTOR;HAVE_UNICODE_SURROGATE_DETECTION;HAVE_VARIANT_TYPE_PARAMETERS;HAVE_VERSION_TRY_PARSE;HAVE_XLINQ;HAVE_XML_DOCUMENT;HAVE_XML_DOCUMENT_TYPE;$(AdditionalConstants)</DefineConstants>
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<OutputPath>bin\$(Configuration)\unity-aot</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>NETSTANDARD2_0;UNITY_LTS;HAVE_ADO_NET;HAVE_APP_DOMAIN;HAVE_ASYNC;HAVE_BIG_INTEGER;HAVE_BINARY_EXCEPTION_SERIALIZATION;HAVE_BINARY_FORMATTER;HAVE_BINARY_SERIALIZATION;HAVE_CHAR_TO_LOWER_WITH_CULTURE;HAVE_CHAR_TO_STRING_WITH_CULTURE;HAVE_COM_ATTRIBUTES;HAVE_COMPONENT_MODEL;HAVE_CONCURRENT_COLLECTIONS;HAVE_CONCURRENT_DICTIONARY;HAVE_COVARIANT_GENERICS;HAVE_DATA_CONTRACTS;HAVE_DATE_TIME_OFFSET;HAVE_DB_NULL_TYPE_CODE;HAVE_DYNAMIC;HAVE_EMPTY_TYPES;HAVE_ENTITY_FRAMEWORK;HAVE_EXPRESSIONS;HAVE_FAST_REVERSE;HAVE_FSHARP_TYPES;HAVE_FULL_REFLECTION;HAVE_GUID_TRY_PARSE;HAVE_HASH_SET;HAVE_ICLONEABLE;HAVE_ICONVERTIBLE;HAVE_IGNORE_DATA_MEMBER_ATTRIBUTE;HAVE_INOTIFY_COLLECTION_CHANGED;HAVE_INOTIFY_PROPERTY_CHANGING;HAVE_ISET;HAVE_LINQ;HAVE_MEMORY_BARRIER;HAVE_METHOD_IMPL_ATTRIBUTE;HAVE_NON_SERIALIZED_ATTRIBUTE;HAVE_READ_ONLY_COLLECTIONS;HAVE_SECURITY_SAFE_CRITICAL_ATTRIBUTE;HAVE_SERIALIZATION_BINDER_BIND_TO_NAME;HAVE_STREAM_READER_WRITER_CLOSE;HAVE_STRING_JOIN_WITH_ENUMERABLE;HAVE_TIME_SPAN_PARSE_WITH_CULTURE;HAVE_TIME_SPAN_TO_STRING_WITH_CULTURE;HAVE_TIME_ZONE_INFO;HAVE_TRACE_WRITER;HAVE_TYPE_DESCRIPTOR;HAVE_UNICODE_SURROGATE_DETECTION;HAVE_VARIANT_TYPE_PARAMETERS;HAVE_VERSION_TRY_PARSE;HAVE_XLINQ;HAVE_XML_DOCUMENT;HAVE_XML_DOCUMENT_TYPE;$(AdditionalConstants)</DefineConstants>
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</PropertyGroup>
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</Project>
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