608 lines
24 KiB
C#
608 lines
24 KiB
C#
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#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using LC.Google.Protobuf.Collections;
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using System;
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using System.IO;
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using System.Security;
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using System.Text;
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namespace LC.Google.Protobuf
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{
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/// <summary>
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/// Encodes and writes protocol message fields.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This class is generally used by generated code to write appropriate
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/// primitives to the stream. It effectively encapsulates the lowest
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/// levels of protocol buffer format. Unlike some other implementations,
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/// this does not include combined "write tag and value" methods. Generated
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/// code knows the exact byte representations of the tags they're going to write,
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/// so there's no need to re-encode them each time. Manually-written code calling
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/// this class should just call one of the <c>WriteTag</c> overloads before each value.
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/// </para>
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/// <para>
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/// Repeated fields and map fields are not handled by this class; use <c>RepeatedField<T></c>
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/// and <c>MapField<TKey, TValue></c> to serialize such fields.
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/// </para>
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/// </remarks>
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[SecuritySafeCritical]
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public sealed partial class CodedOutputStream : IDisposable
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{
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/// <summary>
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/// The buffer size used by CreateInstance(Stream).
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/// </summary>
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public static readonly int DefaultBufferSize = 4096;
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private readonly bool leaveOpen;
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private readonly byte[] buffer;
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private WriterInternalState state;
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private readonly Stream output;
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#region Construction
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/// <summary>
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/// Creates a new CodedOutputStream that writes directly to the given
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/// byte array. If more bytes are written than fit in the array,
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/// OutOfSpaceException will be thrown.
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/// </summary>
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public CodedOutputStream(byte[] flatArray) : this(flatArray, 0, flatArray.Length)
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{
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}
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/// <summary>
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/// Creates a new CodedOutputStream that writes directly to the given
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/// byte array slice. If more bytes are written than fit in the array,
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/// OutOfSpaceException will be thrown.
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/// </summary>
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private CodedOutputStream(byte[] buffer, int offset, int length)
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{
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this.output = null;
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this.buffer = ProtoPreconditions.CheckNotNull(buffer, nameof(buffer));
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this.state.position = offset;
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this.state.limit = offset + length;
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WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
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leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference
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}
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private CodedOutputStream(Stream output, byte[] buffer, bool leaveOpen)
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{
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this.output = ProtoPreconditions.CheckNotNull(output, nameof(output));
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this.buffer = buffer;
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this.state.position = 0;
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this.state.limit = buffer.Length;
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WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
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this.leaveOpen = leaveOpen;
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}
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/// <summary>
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/// Creates a new <see cref="CodedOutputStream" /> which write to the given stream, and disposes of that
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/// stream when the returned <c>CodedOutputStream</c> is disposed.
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/// </summary>
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/// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param>
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public CodedOutputStream(Stream output) : this(output, DefaultBufferSize, false)
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{
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}
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/// <summary>
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/// Creates a new CodedOutputStream which write to the given stream and uses
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/// the specified buffer size.
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/// </summary>
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/// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param>
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/// <param name="bufferSize">The size of buffer to use internally.</param>
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public CodedOutputStream(Stream output, int bufferSize) : this(output, new byte[bufferSize], false)
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{
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}
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/// <summary>
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/// Creates a new CodedOutputStream which write to the given stream.
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/// </summary>
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/// <param name="output">The stream to write to.</param>
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/// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed;
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/// if <c>false</c>, the provided stream is disposed as well.</param>
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public CodedOutputStream(Stream output, bool leaveOpen) : this(output, DefaultBufferSize, leaveOpen)
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{
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}
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/// <summary>
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/// Creates a new CodedOutputStream which write to the given stream and uses
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/// the specified buffer size.
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/// </summary>
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/// <param name="output">The stream to write to.</param>
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/// <param name="bufferSize">The size of buffer to use internally.</param>
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/// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed;
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/// if <c>false</c>, the provided stream is disposed as well.</param>
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public CodedOutputStream(Stream output, int bufferSize, bool leaveOpen) : this(output, new byte[bufferSize], leaveOpen)
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{
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}
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#endregion
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/// <summary>
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/// Returns the current position in the stream, or the position in the output buffer
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/// </summary>
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public long Position
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{
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get
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{
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if (output != null)
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{
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return output.Position + state.position;
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}
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return state.position;
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}
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}
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#region Writing of values (not including tags)
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/// <summary>
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/// Writes a double field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteDouble(double value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteDouble(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a float field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteFloat(float value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteFloat(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a uint64 field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteUInt64(ulong value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteUInt64(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an int64 field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteInt64(long value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteInt64(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an int32 field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteInt32(int value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteInt32(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a fixed64 field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteFixed64(ulong value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteFixed64(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a fixed32 field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteFixed32(uint value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteFixed32(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a bool field value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteBool(bool value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteBool(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a string field value, without a tag, to the stream.
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/// The data is length-prefixed.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteString(string value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteString(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a message, without a tag, to the stream.
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/// The data is length-prefixed.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteMessage(IMessage value)
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{
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// TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method),
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// what we're doing here works fine, but could be more efficient.
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// For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it).
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var span = new Span<byte>(buffer);
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WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
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try
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{
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WritingPrimitivesMessages.WriteMessage(ref ctx, value);
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}
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finally
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{
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ctx.CopyStateTo(this);
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}
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}
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/// <summary>
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/// Writes a message, without a tag, to the stream.
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/// Only the message data is written, without a length-delimiter.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteRawMessage(IMessage value)
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{
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// TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method),
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// what we're doing here works fine, but could be more efficient.
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// For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it).
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var span = new Span<byte>(buffer);
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WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
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try
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{
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WritingPrimitivesMessages.WriteRawMessage(ref ctx, value);
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}
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finally
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{
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ctx.CopyStateTo(this);
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}
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}
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/// <summary>
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/// Writes a group, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteGroup(IMessage value)
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{
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var span = new Span<byte>(buffer);
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WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
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try
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{
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WritingPrimitivesMessages.WriteGroup(ref ctx, value);
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}
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finally
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{
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ctx.CopyStateTo(this);
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}
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}
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/// <summary>
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/// Write a byte string, without a tag, to the stream.
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/// The data is length-prefixed.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteBytes(ByteString value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteBytes(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a uint32 value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteUInt32(uint value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteUInt32(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an enum value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteEnum(int value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteEnum(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an sfixed32 value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write.</param>
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public void WriteSFixed32(int value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteSFixed32(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an sfixed64 value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteSFixed64(long value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteSFixed64(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an sint32 value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteSInt32(int value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteSInt32(ref span, ref state, value);
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}
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/// <summary>
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/// Writes an sint64 value, without a tag, to the stream.
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/// </summary>
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/// <param name="value">The value to write</param>
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public void WriteSInt64(long value)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteSInt64(ref span, ref state, value);
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}
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/// <summary>
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/// Writes a length (in bytes) for length-delimited data.
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/// </summary>
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/// <remarks>
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/// This method simply writes a rawint, but exists for clarity in calling code.
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/// </remarks>
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/// <param name="length">Length value, in bytes.</param>
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public void WriteLength(int length)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteLength(ref span, ref state, length);
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}
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#endregion
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#region Raw tag writing
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/// <summary>
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/// Encodes and writes a tag.
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/// </summary>
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/// <param name="fieldNumber">The number of the field to write the tag for</param>
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/// <param name="type">The wire format type of the tag to write</param>
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public void WriteTag(int fieldNumber, WireFormat.WireType type)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteTag(ref span, ref state, fieldNumber, type);
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}
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/// <summary>
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/// Writes an already-encoded tag.
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/// </summary>
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/// <param name="tag">The encoded tag</param>
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public void WriteTag(uint tag)
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{
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var span = new Span<byte>(buffer);
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WritingPrimitives.WriteTag(ref span, ref state, tag);
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}
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/// <summary>
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/// Writes the given single-byte tag directly to the stream.
|
||
|
/// </summary>
|
||
|
/// <param name="b1">The encoded tag</param>
|
||
|
public void WriteRawTag(byte b1)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawTag(ref span, ref state, b1);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes the given two-byte tag directly to the stream.
|
||
|
/// </summary>
|
||
|
/// <param name="b1">The first byte of the encoded tag</param>
|
||
|
/// <param name="b2">The second byte of the encoded tag</param>
|
||
|
public void WriteRawTag(byte b1, byte b2)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes the given three-byte tag directly to the stream.
|
||
|
/// </summary>
|
||
|
/// <param name="b1">The first byte of the encoded tag</param>
|
||
|
/// <param name="b2">The second byte of the encoded tag</param>
|
||
|
/// <param name="b3">The third byte of the encoded tag</param>
|
||
|
public void WriteRawTag(byte b1, byte b2, byte b3)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes the given four-byte tag directly to the stream.
|
||
|
/// </summary>
|
||
|
/// <param name="b1">The first byte of the encoded tag</param>
|
||
|
/// <param name="b2">The second byte of the encoded tag</param>
|
||
|
/// <param name="b3">The third byte of the encoded tag</param>
|
||
|
/// <param name="b4">The fourth byte of the encoded tag</param>
|
||
|
public void WriteRawTag(byte b1, byte b2, byte b3, byte b4)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes the given five-byte tag directly to the stream.
|
||
|
/// </summary>
|
||
|
/// <param name="b1">The first byte of the encoded tag</param>
|
||
|
/// <param name="b2">The second byte of the encoded tag</param>
|
||
|
/// <param name="b3">The third byte of the encoded tag</param>
|
||
|
/// <param name="b4">The fourth byte of the encoded tag</param>
|
||
|
/// <param name="b5">The fifth byte of the encoded tag</param>
|
||
|
public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4, b5);
|
||
|
}
|
||
|
#endregion
|
||
|
|
||
|
#region Underlying writing primitives
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes a 32 bit value as a varint. The fast route is taken when
|
||
|
/// there's enough buffer space left to whizz through without checking
|
||
|
/// for each byte; otherwise, we resort to calling WriteRawByte each time.
|
||
|
/// </summary>
|
||
|
internal void WriteRawVarint32(uint value)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawVarint32(ref span, ref state, value);
|
||
|
}
|
||
|
|
||
|
internal void WriteRawVarint64(ulong value)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawVarint64(ref span, ref state, value);
|
||
|
}
|
||
|
|
||
|
internal void WriteRawLittleEndian32(uint value)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawLittleEndian32(ref span, ref state, value);
|
||
|
}
|
||
|
|
||
|
internal void WriteRawLittleEndian64(ulong value)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawLittleEndian64(ref span, ref state, value);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes out an array of bytes.
|
||
|
/// </summary>
|
||
|
internal void WriteRawBytes(byte[] value)
|
||
|
{
|
||
|
WriteRawBytes(value, 0, value.Length);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Writes out part of an array of bytes.
|
||
|
/// </summary>
|
||
|
internal void WriteRawBytes(byte[] value, int offset, int length)
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WritingPrimitives.WriteRawBytes(ref span, ref state, value, offset, length);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicates that a CodedOutputStream wrapping a flat byte array
|
||
|
/// ran out of space.
|
||
|
/// </summary>
|
||
|
public sealed class OutOfSpaceException : IOException
|
||
|
{
|
||
|
internal OutOfSpaceException()
|
||
|
: base("CodedOutputStream was writing to a flat byte array and ran out of space.")
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Flushes any buffered data and optionally closes the underlying stream, if any.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// <para>
|
||
|
/// By default, any underlying stream is closed by this method. To configure this behaviour,
|
||
|
/// use a constructor overload with a <c>leaveOpen</c> parameter. If this instance does not
|
||
|
/// have an underlying stream, this method does nothing.
|
||
|
/// </para>
|
||
|
/// <para>
|
||
|
/// For the sake of efficiency, calling this method does not prevent future write calls - but
|
||
|
/// if a later write ends up writing to a stream which has been disposed, that is likely to
|
||
|
/// fail. It is recommend that you not call any other methods after this.
|
||
|
/// </para>
|
||
|
/// </remarks>
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Flush();
|
||
|
if (!leaveOpen)
|
||
|
{
|
||
|
output.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Flushes any buffered data to the underlying stream (if there is one).
|
||
|
/// </summary>
|
||
|
public void Flush()
|
||
|
{
|
||
|
var span = new Span<byte>(buffer);
|
||
|
WriteBufferHelper.Flush(ref span, ref state);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Verifies that SpaceLeft returns zero. It's common to create a byte array
|
||
|
/// that is exactly big enough to hold a message, then write to it with
|
||
|
/// a CodedOutputStream. Calling CheckNoSpaceLeft after writing verifies that
|
||
|
/// the message was actually as big as expected, which can help finding bugs.
|
||
|
/// </summary>
|
||
|
public void CheckNoSpaceLeft()
|
||
|
{
|
||
|
WriteBufferHelper.CheckNoSpaceLeft(ref state);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// If writing to a flat array, returns the space left in the array. Otherwise,
|
||
|
/// throws an InvalidOperationException.
|
||
|
/// </summary>
|
||
|
public int SpaceLeft => WriteBufferHelper.GetSpaceLeft(ref state);
|
||
|
|
||
|
internal byte[] InternalBuffer => buffer;
|
||
|
|
||
|
internal Stream InternalOutputStream => output;
|
||
|
|
||
|
internal ref WriterInternalState InternalState => ref state;
|
||
|
}
|
||
|
}
|