2021-03-29 14:54:12 +08:00
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#region License
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// Copyright (c) 2007 James Newton-King
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#endregion
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using System;
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namespace LC.Newtonsoft.Json
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{
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/// <summary>
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/// The default JSON name table implementation.
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/// </summary>
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public class DefaultJsonNameTable : JsonNameTable
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{
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// used to defeat hashtable DoS attack where someone passes in lots of strings that hash to the same hash code
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private static readonly int HashCodeRandomizer;
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private int _count;
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private Entry[] _entries;
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private int _mask = 31;
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static DefaultJsonNameTable()
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{
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HashCodeRandomizer = Environment.TickCount;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DefaultJsonNameTable"/> class.
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/// </summary>
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public DefaultJsonNameTable()
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{
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_entries = new Entry[_mask + 1];
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}
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/// <summary>
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/// Gets a string containing the same characters as the specified range of characters in the given array.
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/// </summary>
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/// <param name="key">The character array containing the name to find.</param>
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/// <param name="start">The zero-based index into the array specifying the first character of the name.</param>
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/// <param name="length">The number of characters in the name.</param>
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/// <returns>A string containing the same characters as the specified range of characters in the given array.</returns>
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public override string Get(char[] key, int start, int length)
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2021-03-29 14:54:12 +08:00
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{
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if (length == 0)
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{
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return string.Empty;
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}
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int hashCode = length + HashCodeRandomizer;
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hashCode += (hashCode << 7) ^ key[start];
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int end = start + length;
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for (int i = start + 1; i < end; i++)
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{
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hashCode += (hashCode << 7) ^ key[i];
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}
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hashCode -= hashCode >> 17;
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hashCode -= hashCode >> 11;
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hashCode -= hashCode >> 5;
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// make sure index is evaluated before accessing _entries, otherwise potential race condition causing IndexOutOfRangeException
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var index = hashCode & _mask;
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var entries = _entries;
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for (Entry entry = entries[index]; entry != null; entry = entry.Next)
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{
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if (entry.HashCode == hashCode && TextEquals(entry.Value, key, start, length))
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{
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return entry.Value;
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}
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}
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return null;
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}
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/// <summary>
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/// Adds the specified string into name table.
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/// </summary>
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/// <param name="key">The string to add.</param>
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/// <remarks>This method is not thread-safe.</remarks>
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/// <returns>The resolved string.</returns>
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public string Add(string key)
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{
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if (key == null)
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{
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throw new ArgumentNullException(nameof(key));
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}
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int length = key.Length;
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if (length == 0)
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{
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return string.Empty;
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}
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int hashCode = length + HashCodeRandomizer;
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for (int i = 0; i < key.Length; i++)
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{
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hashCode += (hashCode << 7) ^ key[i];
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}
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hashCode -= hashCode >> 17;
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hashCode -= hashCode >> 11;
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hashCode -= hashCode >> 5;
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for (Entry entry = _entries[hashCode & _mask]; entry != null; entry = entry.Next)
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{
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if (entry.HashCode == hashCode && entry.Value.Equals(key, StringComparison.Ordinal))
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{
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return entry.Value;
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}
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}
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return AddEntry(key, hashCode);
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}
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private string AddEntry(string str, int hashCode)
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{
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int index = hashCode & _mask;
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Entry entry = new Entry(str, hashCode, _entries[index]);
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_entries[index] = entry;
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if (_count++ == _mask)
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{
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Grow();
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}
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return entry.Value;
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}
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private void Grow()
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{
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Entry[] entries = _entries;
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int newMask = (_mask * 2) + 1;
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Entry[] newEntries = new Entry[newMask + 1];
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for (int i = 0; i < entries.Length; i++)
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{
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Entry next;
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for (Entry entry = entries[i]; entry != null; entry = next)
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{
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int index = entry.HashCode & newMask;
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next = entry.Next;
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entry.Next = newEntries[index];
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newEntries[index] = entry;
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}
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}
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_entries = newEntries;
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_mask = newMask;
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}
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private static bool TextEquals(string str1, char[] str2, int str2Start, int str2Length)
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{
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if (str1.Length != str2Length)
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{
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return false;
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}
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for (int i = 0; i < str1.Length; i++)
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{
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if (str1[i] != str2[str2Start + i])
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{
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return false;
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}
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}
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return true;
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}
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private class Entry
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{
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internal readonly string Value;
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internal readonly int HashCode;
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internal Entry Next;
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internal Entry(string value, int hashCode, Entry next)
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{
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Value = value;
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HashCode = hashCode;
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Next = next;
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}
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}
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}
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}
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