70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
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#region License
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// Copyright (c) 2007 James Newton-King
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#endregion
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using System;
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using System.Runtime.Serialization;
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namespace LC.Newtonsoft.Json
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{
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/// <summary>
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/// Specifies type name handling options for the <see cref="JsonSerializer"/>.
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/// </summary>
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/// <remarks>
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/// <see cref="JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
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/// Incoming types should be validated with a custom <see cref="JsonSerializer.SerializationBinder"/>
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/// when deserializing with a value other than <see cref="TypeNameHandling.None"/>.
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/// </remarks>
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[Flags]
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public enum TypeNameHandling
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{
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/// <summary>
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/// Do not include the .NET type name when serializing types.
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/// </summary>
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None = 0,
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/// <summary>
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/// Include the .NET type name when serializing into a JSON object structure.
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/// </summary>
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Objects = 1,
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/// <summary>
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/// Include the .NET type name when serializing into a JSON array structure.
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/// </summary>
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Arrays = 2,
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/// <summary>
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/// Always include the .NET type name when serializing.
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/// </summary>
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All = Objects | Arrays,
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/// <summary>
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/// Include the .NET type name when the type of the object being serialized is not the same as its declared type.
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/// Note that this doesn't include the root serialized object by default. To include the root object's type name in JSON
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/// you must specify a root type object with <see cref="JsonConvert.SerializeObject(object, Type, JsonSerializerSettings)"/>
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/// or <see cref="JsonSerializer.Serialize(JsonWriter, object, Type)"/>.
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/// </summary>
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Auto = 4
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}
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}
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