* LCConnection.cs:
* LCHeartBeat.cs: chore: 关闭连接时停止心跳检测
parent
c08873f1ab
commit
08449aea6b
|
@ -21,7 +21,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
|
|||
/// <summary>
|
||||
/// 最大重连次数,超过后重置 Router 缓存后再次尝试重连
|
||||
/// </summary>
|
||||
private const int MAX_RECONNECT_TIMES = 3;
|
||||
private const int MAX_RECONNECT_TIMES = 10;
|
||||
|
||||
/// <summary>
|
||||
/// 重连间隔
|
||||
|
@ -31,7 +31,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
|
|||
/// <summary>
|
||||
/// 心跳间隔
|
||||
/// </summary>
|
||||
private const int HEART_BEAT_INTERVAL = 5000;
|
||||
private const int HEART_BEAT_INTERVAL = 30000;
|
||||
|
||||
/// <summary>
|
||||
/// 通知事件
|
||||
|
@ -148,6 +148,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
|
|||
OnNotification = null;
|
||||
OnDisconnect = null;
|
||||
OnReconnected = null;
|
||||
heartBeat.Stop();
|
||||
await client.Close();
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
|
|||
/// </summary>
|
||||
/// <returns></returns>
|
||||
internal async Task Refresh(Action onTimeout) {
|
||||
LCLogger.Debug("HeartBeat update");
|
||||
LCLogger.Debug("HeartBeat refresh");
|
||||
pingCTS?.Cancel();
|
||||
pongCTS?.Cancel();
|
||||
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
using System;
|
||||
|
||||
namespace RealtimeApp {
|
||||
class Program {
|
||||
static void Main(string[] args) {
|
||||
Console.WriteLine("Hello World!");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace LeanCloud.Common {
|
||||
/// <summary>
|
||||
/// 单线程环境,用于控制台应用 await 返回
|
||||
/// </summary>
|
||||
public class SingleThreadSynchronizationContext : SynchronizationContext {
|
||||
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
|
||||
|
||||
public override void Post(SendOrPostCallback d, object state) {
|
||||
queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
|
||||
}
|
||||
|
||||
public void RunOnCurrentThread() {
|
||||
while (queue.TryTake(out KeyValuePair<SendOrPostCallback, object> workItem, Timeout.Infinite)) {
|
||||
workItem.Key(workItem.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Complete() {
|
||||
queue.CompleteAdding();
|
||||
}
|
||||
|
||||
public static void Run(Func<Task> func) {
|
||||
SynchronizationContext prevContext = Current;
|
||||
try {
|
||||
SingleThreadSynchronizationContext syncContext = new SingleThreadSynchronizationContext();
|
||||
SetSynchronizationContext(syncContext);
|
||||
|
||||
Task t = func();
|
||||
syncContext.RunOnCurrentThread();
|
||||
|
||||
t.GetAwaiter().GetResult();
|
||||
} finally {
|
||||
SetSynchronizationContext(prevContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue