* LCConnection.cs:
* LCHeartBeat.cs: chore: 关闭连接时停止心跳检测
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c08873f1ab
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@ -21,7 +21,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
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/// <summary>
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/// <summary>
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/// 最大重连次数,超过后重置 Router 缓存后再次尝试重连
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/// 最大重连次数,超过后重置 Router 缓存后再次尝试重连
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/// </summary>
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/// </summary>
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private const int MAX_RECONNECT_TIMES = 3;
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private const int MAX_RECONNECT_TIMES = 10;
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/// <summary>
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/// <summary>
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/// 重连间隔
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/// 重连间隔
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@ -31,7 +31,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
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/// <summary>
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/// <summary>
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/// 心跳间隔
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/// 心跳间隔
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/// </summary>
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/// </summary>
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private const int HEART_BEAT_INTERVAL = 5000;
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private const int HEART_BEAT_INTERVAL = 30000;
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/// <summary>
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/// <summary>
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/// 通知事件
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/// 通知事件
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@ -148,6 +148,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
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OnNotification = null;
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OnNotification = null;
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OnDisconnect = null;
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OnDisconnect = null;
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OnReconnected = null;
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OnReconnected = null;
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heartBeat.Stop();
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await client.Close();
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await client.Close();
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}
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}
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@ -39,7 +39,7 @@ namespace LeanCloud.Realtime.Internal.Connection {
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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internal async Task Refresh(Action onTimeout) {
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internal async Task Refresh(Action onTimeout) {
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LCLogger.Debug("HeartBeat update");
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LCLogger.Debug("HeartBeat refresh");
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pingCTS?.Cancel();
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pingCTS?.Cancel();
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pongCTS?.Cancel();
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pongCTS?.Cancel();
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@ -0,0 +1,9 @@
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using System;
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namespace RealtimeApp {
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class Program {
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static void Main(string[] args) {
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Console.WriteLine("Hello World!");
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}
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}
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}
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@ -0,0 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,43 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace LeanCloud.Common {
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/// <summary>
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/// 单线程环境,用于控制台应用 await 返回
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/// </summary>
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public class SingleThreadSynchronizationContext : SynchronizationContext {
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private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
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public override void Post(SendOrPostCallback d, object state) {
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queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
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}
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public void RunOnCurrentThread() {
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while (queue.TryTake(out KeyValuePair<SendOrPostCallback, object> workItem, Timeout.Infinite)) {
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workItem.Key(workItem.Value);
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}
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}
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public void Complete() {
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queue.CompleteAdding();
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}
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public static void Run(Func<Task> func) {
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SynchronizationContext prevContext = Current;
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try {
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SingleThreadSynchronizationContext syncContext = new SingleThreadSynchronizationContext();
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SetSynchronizationContext(syncContext);
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Task t = func();
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syncContext.RunOnCurrentThread();
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t.GetAwaiter().GetResult();
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} finally {
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SetSynchronizationContext(prevContext);
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}
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}
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}
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}
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