#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #endregion using System; namespace LC.Newtonsoft.Json { /// /// Specifies float format handling options when writing special floating point numbers, e.g. , /// and with . /// public enum FloatFormatHandling { /// /// Write special floating point values as strings in JSON, e.g. "NaN", "Infinity", "-Infinity". /// String = 0, /// /// Write special floating point values as symbols in JSON, e.g. NaN, Infinity, -Infinity. /// Note that this will produce non-valid JSON. /// Symbol = 1, /// /// Write special floating point values as the property's default value in JSON, e.g. 0.0 for a property, null for a of property. /// DefaultValue = 2 } }