#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #endregion using System; using System.ComponentModel; namespace LC.Newtonsoft.Json { /// /// Specifies default value handling options for the . /// /// /// /// /// [Flags] public enum DefaultValueHandling { /// /// Include members where the member value is the same as the member's default value when serializing objects. /// Included members are written to JSON. Has no effect when deserializing. /// Include = 0, /// /// Ignore members where the member value is the same as the member's default value when serializing objects /// so that it is not written to JSON. /// This option will ignore all default values (e.g. null for objects and nullable types; 0 for integers, /// decimals and floating point numbers; and false for booleans). The default value ignored can be changed by /// placing the on the property. /// Ignore = 1, /// /// Members with a default value but no JSON will be set to their default value when deserializing. /// Populate = 2, /// /// Ignore members where the member value is the same as the member's default value when serializing objects /// and set members to their default value when deserializing. /// IgnoreAndPopulate = Ignore | Populate } }