#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using LC.Google.Protobuf.Collections; using System; using System.IO; using System.Security; using System.Text; namespace LC.Google.Protobuf { /// /// Encodes and writes protocol message fields. /// /// /// /// This class is generally used by generated code to write appropriate /// primitives to the stream. It effectively encapsulates the lowest /// levels of protocol buffer format. Unlike some other implementations, /// this does not include combined "write tag and value" methods. Generated /// code knows the exact byte representations of the tags they're going to write, /// so there's no need to re-encode them each time. Manually-written code calling /// this class should just call one of the WriteTag overloads before each value. /// /// /// Repeated fields and map fields are not handled by this class; use RepeatedField<T> /// and MapField<TKey, TValue> to serialize such fields. /// /// [SecuritySafeCritical] public sealed partial class CodedOutputStream : IDisposable { /// /// The buffer size used by CreateInstance(Stream). /// public static readonly int DefaultBufferSize = 4096; private readonly bool leaveOpen; private readonly byte[] buffer; private WriterInternalState state; private readonly Stream output; #region Construction /// /// Creates a new CodedOutputStream that writes directly to the given /// byte array. If more bytes are written than fit in the array, /// OutOfSpaceException will be thrown. /// public CodedOutputStream(byte[] flatArray) : this(flatArray, 0, flatArray.Length) { } /// /// Creates a new CodedOutputStream that writes directly to the given /// byte array slice. If more bytes are written than fit in the array, /// OutOfSpaceException will be thrown. /// private CodedOutputStream(byte[] buffer, int offset, int length) { this.output = null; this.buffer = ProtoPreconditions.CheckNotNull(buffer, nameof(buffer)); this.state.position = offset; this.state.limit = offset + length; WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper); leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference } private CodedOutputStream(Stream output, byte[] buffer, bool leaveOpen) { this.output = ProtoPreconditions.CheckNotNull(output, nameof(output)); this.buffer = buffer; this.state.position = 0; this.state.limit = buffer.Length; WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper); this.leaveOpen = leaveOpen; } /// /// Creates a new which write to the given stream, and disposes of that /// stream when the returned CodedOutputStream is disposed. /// /// The stream to write to. It will be disposed when the returned CodedOutputStream is disposed. public CodedOutputStream(Stream output) : this(output, DefaultBufferSize, false) { } /// /// Creates a new CodedOutputStream which write to the given stream and uses /// the specified buffer size. /// /// The stream to write to. It will be disposed when the returned CodedOutputStream is disposed. /// The size of buffer to use internally. public CodedOutputStream(Stream output, int bufferSize) : this(output, new byte[bufferSize], false) { } /// /// Creates a new CodedOutputStream which write to the given stream. /// /// The stream to write to. /// If true, is left open when the returned CodedOutputStream is disposed; /// if false, the provided stream is disposed as well. public CodedOutputStream(Stream output, bool leaveOpen) : this(output, DefaultBufferSize, leaveOpen) { } /// /// Creates a new CodedOutputStream which write to the given stream and uses /// the specified buffer size. /// /// The stream to write to. /// The size of buffer to use internally. /// If true, is left open when the returned CodedOutputStream is disposed; /// if false, the provided stream is disposed as well. public CodedOutputStream(Stream output, int bufferSize, bool leaveOpen) : this(output, new byte[bufferSize], leaveOpen) { } #endregion /// /// Returns the current position in the stream, or the position in the output buffer /// public long Position { get { if (output != null) { return output.Position + state.position; } return state.position; } } #region Writing of values (not including tags) /// /// Writes a double field value, without a tag, to the stream. /// /// The value to write public void WriteDouble(double value) { var span = new Span(buffer); WritingPrimitives.WriteDouble(ref span, ref state, value); } /// /// Writes a float field value, without a tag, to the stream. /// /// The value to write public void WriteFloat(float value) { var span = new Span(buffer); WritingPrimitives.WriteFloat(ref span, ref state, value); } /// /// Writes a uint64 field value, without a tag, to the stream. /// /// The value to write public void WriteUInt64(ulong value) { var span = new Span(buffer); WritingPrimitives.WriteUInt64(ref span, ref state, value); } /// /// Writes an int64 field value, without a tag, to the stream. /// /// The value to write public void WriteInt64(long value) { var span = new Span(buffer); WritingPrimitives.WriteInt64(ref span, ref state, value); } /// /// Writes an int32 field value, without a tag, to the stream. /// /// The value to write public void WriteInt32(int value) { var span = new Span(buffer); WritingPrimitives.WriteInt32(ref span, ref state, value); } /// /// Writes a fixed64 field value, without a tag, to the stream. /// /// The value to write public void WriteFixed64(ulong value) { var span = new Span(buffer); WritingPrimitives.WriteFixed64(ref span, ref state, value); } /// /// Writes a fixed32 field value, without a tag, to the stream. /// /// The value to write public void WriteFixed32(uint value) { var span = new Span(buffer); WritingPrimitives.WriteFixed32(ref span, ref state, value); } /// /// Writes a bool field value, without a tag, to the stream. /// /// The value to write public void WriteBool(bool value) { var span = new Span(buffer); WritingPrimitives.WriteBool(ref span, ref state, value); } /// /// Writes a string field value, without a tag, to the stream. /// The data is length-prefixed. /// /// The value to write public void WriteString(string value) { var span = new Span(buffer); WritingPrimitives.WriteString(ref span, ref state, value); } /// /// Writes a message, without a tag, to the stream. /// The data is length-prefixed. /// /// The value to write public void WriteMessage(IMessage value) { // TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method), // what we're doing here works fine, but could be more efficient. // For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it). var span = new Span(buffer); WriteContext.Initialize(ref span, ref state, out WriteContext ctx); try { WritingPrimitivesMessages.WriteMessage(ref ctx, value); } finally { ctx.CopyStateTo(this); } } /// /// Writes a message, without a tag, to the stream. /// Only the message data is written, without a length-delimiter. /// /// The value to write public void WriteRawMessage(IMessage value) { // TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method), // what we're doing here works fine, but could be more efficient. // For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it). var span = new Span(buffer); WriteContext.Initialize(ref span, ref state, out WriteContext ctx); try { WritingPrimitivesMessages.WriteRawMessage(ref ctx, value); } finally { ctx.CopyStateTo(this); } } /// /// Writes a group, without a tag, to the stream. /// /// The value to write public void WriteGroup(IMessage value) { var span = new Span(buffer); WriteContext.Initialize(ref span, ref state, out WriteContext ctx); try { WritingPrimitivesMessages.WriteGroup(ref ctx, value); } finally { ctx.CopyStateTo(this); } } /// /// Write a byte string, without a tag, to the stream. /// The data is length-prefixed. /// /// The value to write public void WriteBytes(ByteString value) { var span = new Span(buffer); WritingPrimitives.WriteBytes(ref span, ref state, value); } /// /// Writes a uint32 value, without a tag, to the stream. /// /// The value to write public void WriteUInt32(uint value) { var span = new Span(buffer); WritingPrimitives.WriteUInt32(ref span, ref state, value); } /// /// Writes an enum value, without a tag, to the stream. /// /// The value to write public void WriteEnum(int value) { var span = new Span(buffer); WritingPrimitives.WriteEnum(ref span, ref state, value); } /// /// Writes an sfixed32 value, without a tag, to the stream. /// /// The value to write. public void WriteSFixed32(int value) { var span = new Span(buffer); WritingPrimitives.WriteSFixed32(ref span, ref state, value); } /// /// Writes an sfixed64 value, without a tag, to the stream. /// /// The value to write public void WriteSFixed64(long value) { var span = new Span(buffer); WritingPrimitives.WriteSFixed64(ref span, ref state, value); } /// /// Writes an sint32 value, without a tag, to the stream. /// /// The value to write public void WriteSInt32(int value) { var span = new Span(buffer); WritingPrimitives.WriteSInt32(ref span, ref state, value); } /// /// Writes an sint64 value, without a tag, to the stream. /// /// The value to write public void WriteSInt64(long value) { var span = new Span(buffer); WritingPrimitives.WriteSInt64(ref span, ref state, value); } /// /// Writes a length (in bytes) for length-delimited data. /// /// /// This method simply writes a rawint, but exists for clarity in calling code. /// /// Length value, in bytes. public void WriteLength(int length) { var span = new Span(buffer); WritingPrimitives.WriteLength(ref span, ref state, length); } #endregion #region Raw tag writing /// /// Encodes and writes a tag. /// /// The number of the field to write the tag for /// The wire format type of the tag to write public void WriteTag(int fieldNumber, WireFormat.WireType type) { var span = new Span(buffer); WritingPrimitives.WriteTag(ref span, ref state, fieldNumber, type); } /// /// Writes an already-encoded tag. /// /// The encoded tag public void WriteTag(uint tag) { var span = new Span(buffer); WritingPrimitives.WriteTag(ref span, ref state, tag); } /// /// Writes the given single-byte tag directly to the stream. /// /// The encoded tag public void WriteRawTag(byte b1) { var span = new Span(buffer); WritingPrimitives.WriteRawTag(ref span, ref state, b1); } /// /// Writes the given two-byte tag directly to the stream. /// /// The first byte of the encoded tag /// The second byte of the encoded tag public void WriteRawTag(byte b1, byte b2) { var span = new Span(buffer); WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2); } /// /// Writes the given three-byte tag directly to the stream. /// /// The first byte of the encoded tag /// The second byte of the encoded tag /// The third byte of the encoded tag public void WriteRawTag(byte b1, byte b2, byte b3) { var span = new Span(buffer); WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3); } /// /// Writes the given four-byte tag directly to the stream. /// /// The first byte of the encoded tag /// The second byte of the encoded tag /// The third byte of the encoded tag /// The fourth byte of the encoded tag public void WriteRawTag(byte b1, byte b2, byte b3, byte b4) { var span = new Span(buffer); WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4); } /// /// Writes the given five-byte tag directly to the stream. /// /// The first byte of the encoded tag /// The second byte of the encoded tag /// The third byte of the encoded tag /// The fourth byte of the encoded tag /// The fifth byte of the encoded tag public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5) { var span = new Span(buffer); WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4, b5); } #endregion #region Underlying writing primitives /// /// Writes a 32 bit value as a varint. The fast route is taken when /// there's enough buffer space left to whizz through without checking /// for each byte; otherwise, we resort to calling WriteRawByte each time. /// internal void WriteRawVarint32(uint value) { var span = new Span(buffer); WritingPrimitives.WriteRawVarint32(ref span, ref state, value); } internal void WriteRawVarint64(ulong value) { var span = new Span(buffer); WritingPrimitives.WriteRawVarint64(ref span, ref state, value); } internal void WriteRawLittleEndian32(uint value) { var span = new Span(buffer); WritingPrimitives.WriteRawLittleEndian32(ref span, ref state, value); } internal void WriteRawLittleEndian64(ulong value) { var span = new Span(buffer); WritingPrimitives.WriteRawLittleEndian64(ref span, ref state, value); } /// /// Writes out an array of bytes. /// internal void WriteRawBytes(byte[] value) { WriteRawBytes(value, 0, value.Length); } /// /// Writes out part of an array of bytes. /// internal void WriteRawBytes(byte[] value, int offset, int length) { var span = new Span(buffer); WritingPrimitives.WriteRawBytes(ref span, ref state, value, offset, length); } #endregion /// /// Indicates that a CodedOutputStream wrapping a flat byte array /// ran out of space. /// public sealed class OutOfSpaceException : IOException { internal OutOfSpaceException() : base("CodedOutputStream was writing to a flat byte array and ran out of space.") { } } /// /// Flushes any buffered data and optionally closes the underlying stream, if any. /// /// /// /// By default, any underlying stream is closed by this method. To configure this behaviour, /// use a constructor overload with a leaveOpen parameter. If this instance does not /// have an underlying stream, this method does nothing. /// /// /// For the sake of efficiency, calling this method does not prevent future write calls - but /// if a later write ends up writing to a stream which has been disposed, that is likely to /// fail. It is recommend that you not call any other methods after this. /// /// public void Dispose() { Flush(); if (!leaveOpen) { output.Dispose(); } } /// /// Flushes any buffered data to the underlying stream (if there is one). /// public void Flush() { var span = new Span(buffer); WriteBufferHelper.Flush(ref span, ref state); } /// /// Verifies that SpaceLeft returns zero. It's common to create a byte array /// that is exactly big enough to hold a message, then write to it with /// a CodedOutputStream. Calling CheckNoSpaceLeft after writing verifies that /// the message was actually as big as expected, which can help finding bugs. /// public void CheckNoSpaceLeft() { WriteBufferHelper.CheckNoSpaceLeft(ref state); } /// /// If writing to a flat array, returns the space left in the array. Otherwise, /// throws an InvalidOperationException. /// public int SpaceLeft => WriteBufferHelper.GetSpaceLeft(ref state); internal byte[] InternalBuffer => buffer; internal Stream InternalOutputStream => output; internal ref WriterInternalState InternalState => ref state; } }