#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices.ComTypes; using System.Security; namespace LC.Google.Protobuf { /// /// Writing messages / groups. /// [SecuritySafeCritical] internal static class WritingPrimitivesMessages { /// /// Writes a message, without a tag. /// The data is length-prefixed. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteMessage(ref WriteContext ctx, IMessage value) { WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize()); WriteRawMessage(ref ctx, value); } /// /// Writes a group, without a tag. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteGroup(ref WriteContext ctx, IMessage value) { WriteRawMessage(ref ctx, value); } /// /// Writes a message, without a tag. /// Message will be written without a length prefix. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteRawMessage(ref WriteContext ctx, IMessage message) { if (message is IBufferMessage bufferMessage) { bufferMessage.InternalWriteTo(ref ctx); } else { // If we reached here, it means we've ran into a nested message with older generated code // which doesn't provide the InternalWriteTo method that takes a WriteContext. // With a slight performance overhead, we can still serialize this message just fine, // but we need to find the original CodedOutputStream instance that initiated this // serialization process and make sure its internal state is up to date. // Note that this performance overhead is not very high (basically copying contents of a struct) // and it will only be incurred in case the application mixes older and newer generated code. // Regenerating the code from .proto files will remove this overhead because it will // generate the InternalWriteTo method we need. if (ctx.state.CodedOutputStream == null) { // This can only happen when the serialization started without providing a CodedOutputStream instance // (e.g. WriteContext was created directly from a IBufferWriter). // That also means that one of the new parsing APIs was used at the top level // and in such case it is reasonable to require that all the nested message provide // up-to-date generated code with WriteContext support (and fail otherwise). throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code."); } ctx.CopyStateTo(ctx.state.CodedOutputStream); try { // fallback parse using the CodedOutputStream that started current serialization tree message.WriteTo(ctx.state.CodedOutputStream); } finally { ctx.LoadStateFrom(ctx.state.CodedOutputStream); } } } } }