76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
using LeanCloud.Storage.Internal;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
namespace LeanCloud
|
|
{
|
|
public class AVCoreExtensions : MonoBehaviour
|
|
{
|
|
[RuntimeInitializeOnLoadMethod]
|
|
static void OnRuntimeMethodLoad() {
|
|
var go = new GameObject {
|
|
name = "AVCoreExtensions"
|
|
};
|
|
DontDestroyOnLoad(go);
|
|
var avce = go.AddComponent<AVCoreExtensions>();
|
|
|
|
Dispatcher.Instance.GameObject = go;
|
|
|
|
// Kick off the dispatcher.
|
|
avce.StartCoroutine(Dispatcher.Instance.DispatcherCoroutine);
|
|
|
|
AVInitializeBehaviour.IsWebPlayer = Application.platform == RuntimePlatform.WebGLPlayer;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mandatory MonoBehaviour for scenes that use LeanCloud. Set the application ID and .NET key
|
|
/// in the editor.
|
|
/// </summary>
|
|
// TODO (hallucinogen): somehow because of Push, we need this class to be added in a GameObject
|
|
// called `AVInitializeBehaviour`. We might want to fix this.
|
|
public class AVInitializeBehaviour : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
/// <summary>
|
|
/// The LeanCloud applicationId used in this app. You can get this value from the LeanCloud website.
|
|
/// </summary>
|
|
public string applicationID;
|
|
|
|
|
|
[SerializeField]
|
|
/// <summary>
|
|
/// The LeanCloud applicationKey used in this app. You can get this value from the LeanCloud website.
|
|
/// </summary>
|
|
public string applicationKey;
|
|
|
|
[SerializeField]
|
|
/// <summary>
|
|
/// The service region.
|
|
/// </summary>
|
|
public AVClient.Configuration.AVRegion region;
|
|
|
|
|
|
[SerializeField]
|
|
/// <summary>
|
|
/// Use this uri as cloud function server host. This is used for local development.
|
|
/// </summary>
|
|
public string engineServer;
|
|
|
|
[SerializeField]
|
|
/// <summary>
|
|
/// Whether use production stage to process request or not.
|
|
/// </summary>
|
|
public bool useProduction = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether this <see cref="T:LeanCloud.AVInitializeBehaviour"/> is web player.
|
|
/// </summary>
|
|
/// <value><c>true</c> if is web player; otherwise, <c>false</c>.</value>
|
|
public static bool IsWebPlayer { get; set; }
|
|
}
|
|
}
|