112 lines
5.3 KiB
C#
112 lines
5.3 KiB
C#
#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices.ComTypes;
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using System.Security;
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namespace LC.Google.Protobuf
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{
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/// <summary>
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/// Writing messages / groups.
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/// </summary>
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[SecuritySafeCritical]
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internal static class WritingPrimitivesMessages
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{
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/// <summary>
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/// Writes a message, without a tag.
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/// The data is length-prefixed.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteMessage(ref WriteContext ctx, IMessage value)
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{
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WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize());
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WriteRawMessage(ref ctx, value);
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}
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/// <summary>
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/// Writes a group, without a tag.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteGroup(ref WriteContext ctx, IMessage value)
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{
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WriteRawMessage(ref ctx, value);
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}
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/// <summary>
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/// Writes a message, without a tag.
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/// Message will be written without a length prefix.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteRawMessage(ref WriteContext ctx, IMessage message)
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{
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if (message is IBufferMessage bufferMessage)
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{
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bufferMessage.InternalWriteTo(ref ctx);
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}
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else
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{
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// If we reached here, it means we've ran into a nested message with older generated code
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// which doesn't provide the InternalWriteTo method that takes a WriteContext.
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// With a slight performance overhead, we can still serialize this message just fine,
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// but we need to find the original CodedOutputStream instance that initiated this
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// serialization process and make sure its internal state is up to date.
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// Note that this performance overhead is not very high (basically copying contents of a struct)
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// and it will only be incurred in case the application mixes older and newer generated code.
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// Regenerating the code from .proto files will remove this overhead because it will
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// generate the InternalWriteTo method we need.
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if (ctx.state.CodedOutputStream == null)
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{
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// This can only happen when the serialization started without providing a CodedOutputStream instance
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// (e.g. WriteContext was created directly from a IBufferWriter).
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// That also means that one of the new parsing APIs was used at the top level
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// and in such case it is reasonable to require that all the nested message provide
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// up-to-date generated code with WriteContext support (and fail otherwise).
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throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code.");
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}
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ctx.CopyStateTo(ctx.state.CodedOutputStream);
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try
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{
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// fallback parse using the CodedOutputStream that started current serialization tree
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message.WriteTo(ctx.state.CodedOutputStream);
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}
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finally
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{
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ctx.LoadStateFrom(ctx.state.CodedOutputStream);
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}
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}
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}
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}
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} |