csharp-sdk-upm/Libs/Newtonsoft.Json.AOT/FloatParseHandling.cs

43 lines
1.6 KiB
C#

#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
namespace LC.Newtonsoft.Json
{
/// <summary>
/// Specifies how floating point numbers, e.g. 1.0 and 9.9, are parsed when reading JSON text.
/// </summary>
public enum FloatParseHandling
{
/// <summary>
/// Floating point numbers are parsed to <see cref="Double"/>.
/// </summary>
Double = 0,
/// <summary>
/// Floating point numbers are parsed to <see cref="Decimal"/>.
/// </summary>
Decimal = 1
}
}