169 lines
6.8 KiB
C#
169 lines
6.8 KiB
C#
using System;
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using System.IO;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace LeanCloud.Storage.Internal
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{
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public class HttpClient : IHttpClient
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{
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private static bool isCompiledByIL2CPP = System.AppDomain.CurrentDomain.FriendlyName.Equals("IL2CPP Root Domain");
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public Task<Tuple<HttpStatusCode, string>> ExecuteAsync(HttpRequest httpRequest,
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IProgress<AVUploadProgressEventArgs> uploadProgress,
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IProgress<AVDownloadProgressEventArgs> downloadProgress,
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CancellationToken cancellationToken)
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{
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var tcs = new TaskCompletionSource<Tuple<HttpStatusCode, string>>();
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cancellationToken.Register(() => tcs.TrySetCanceled());
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uploadProgress = uploadProgress ?? new Progress<AVUploadProgressEventArgs>();
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downloadProgress = downloadProgress ?? new Progress<AVDownloadProgressEventArgs>();
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Task readBytesTask = null;
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IDisposable toDisposeAfterReading = null;
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byte[] bytes = null;
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if (httpRequest.Data != null)
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{
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var ms = new MemoryStream();
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toDisposeAfterReading = ms;
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readBytesTask = httpRequest.Data.CopyToAsync(ms).OnSuccess(_ =>
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{
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bytes = ms.ToArray();
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});
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}
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readBytesTask.Safe().ContinueWith(t =>
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{
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if (toDisposeAfterReading != null)
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{
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toDisposeAfterReading.Dispose();
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}
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return t;
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}).Unwrap().OnSuccess(_ =>
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{
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float oldDownloadProgress = 0;
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float oldUploadProgress = 0;
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Dispatcher.Instance.Post(() =>
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{
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WaitForWebRequest(GenerateRequest(httpRequest, bytes), request =>
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{
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if (cancellationToken.IsCancellationRequested)
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{
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tcs.TrySetCanceled();
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return;
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}
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if (request.isDone)
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{
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uploadProgress.Report(new AVUploadProgressEventArgs { Progress = 1 });
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downloadProgress.Report(new AVDownloadProgressEventArgs { Progress = 1 });
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var statusCode = GetResponseStatusCode(request);
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// Returns HTTP error if that's the only info we have.
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// if (!String.IsNullOrEmpty(www.error) && String.IsNullOrEmpty(www.text))
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if (!String.IsNullOrEmpty(request.error) && String.IsNullOrEmpty(request.downloadHandler.text))
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{
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var errorString = string.Format("{{\"error\":\"{0}\"}}", request.error);
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tcs.TrySetResult(new Tuple<HttpStatusCode, string>(statusCode, errorString));
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}
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else
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{
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tcs.TrySetResult(new Tuple<HttpStatusCode, string>(statusCode, request.downloadHandler.text));
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}
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}
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else
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{
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// Update upload progress
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var newUploadProgress = request.uploadProgress;
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if (oldUploadProgress < newUploadProgress)
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{
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uploadProgress.Report(new AVUploadProgressEventArgs { Progress = newUploadProgress });
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}
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oldUploadProgress = newUploadProgress;
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// Update download progress
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var newDownloadProgress = request.downloadProgress;
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if (oldDownloadProgress < newDownloadProgress)
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{
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downloadProgress.Report(new AVDownloadProgressEventArgs { Progress = newDownloadProgress });
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}
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oldDownloadProgress = newDownloadProgress;
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}
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});
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});
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});
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// Get off of the main thread for further processing.
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return tcs.Task.ContinueWith(t =>
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{
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var dispatchTcs = new TaskCompletionSource<object>();
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// ThreadPool doesn't work well in IL2CPP environment, but Thread does!
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if (isCompiledByIL2CPP)
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{
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var thread = new Thread(_ =>
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{
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dispatchTcs.TrySetResult(null);
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});
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thread.Start();
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}
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else
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{
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ThreadPool.QueueUserWorkItem(_ => dispatchTcs.TrySetResult(null));
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}
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return dispatchTcs.Task;
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}).Unwrap()
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.ContinueWith(_ => tcs.Task).Unwrap();
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}
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private static HttpStatusCode GetResponseStatusCode(UnityWebRequest request)
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{
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if (Enum.IsDefined(typeof(HttpStatusCode), (int)request.responseCode))
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{
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return (HttpStatusCode)request.responseCode;
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}
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return (HttpStatusCode)400;
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}
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private static UnityWebRequest GenerateRequest(HttpRequest request, byte[] bytes)
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{
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var webRequest = new UnityWebRequest();
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webRequest.method = request.Method;
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webRequest.url = request.Uri.AbsoluteUri;
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// Explicitly assume a JSON content.
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webRequest.SetRequestHeader("Content-Type", "application/json");
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//webRequest.SetRequestHeader("User-Agent", "net-unity-" + AVVersionInfo.Version);
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if (request.Headers != null)
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{
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foreach (var header in request.Headers)
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{
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webRequest.SetRequestHeader(header.Key as string, header.Value as string);
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}
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}
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if (bytes != null)
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{
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webRequest.uploadHandler = new UploadHandlerRaw(bytes);
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}
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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webRequest.Send();
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return webRequest;
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}
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private static void WaitForWebRequest(UnityWebRequest request, Action<UnityWebRequest> action)
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{
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Dispatcher.Instance.Post(() =>
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{
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var isDone = request.isDone;
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action(request);
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if (!isDone)
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{
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WaitForWebRequest(request, action);
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}
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});
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}
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}
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}
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