44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace LeanCloud.Common {
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/// <summary>
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/// 单线程环境,用于控制台应用 await 返回
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/// </summary>
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public class SingleThreadSynchronizationContext : SynchronizationContext {
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private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
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public override void Post(SendOrPostCallback d, object state) {
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queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
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}
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public void RunOnCurrentThread() {
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while (queue.TryTake(out KeyValuePair<SendOrPostCallback, object> workItem, Timeout.Infinite)) {
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workItem.Key(workItem.Value);
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}
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}
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public void Complete() {
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queue.CompleteAdding();
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}
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public static void Run(Func<Task> func) {
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SynchronizationContext prevContext = Current;
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try {
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SingleThreadSynchronizationContext syncContext = new SingleThreadSynchronizationContext();
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SetSynchronizationContext(syncContext);
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Task t = func();
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syncContext.RunOnCurrentThread();
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t.GetAwaiter().GetResult();
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} finally {
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SetSynchronizationContext(prevContext);
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}
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}
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}
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}
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