using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;

namespace HybridCLR.Editor.Commands
{
    public static class PrebuildCommand
    {
        /// <summary>
        /// 按照必要的顺序，执行所有生成操作，适合打包前操作
        /// </summary>
        [MenuItem("HybridCLR/Generate/All", priority = 200)]
        public static void GenerateAll()
        {
            var installer = new Installer.InstallerController();
            if (!installer.HasInstalledHybridCLR())
            {
                throw new BuildFailedException($"You have not initialized HybridCLR, please install it via menu 'HybridCLR/Installer'");
            }
            BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
            CompileDllCommand.CompileDll(target, EditorUserBuildSettings.development);
            Il2CppDefGeneratorCommand.GenerateIl2CppDef();

            // 这几个生成依赖HotUpdateDlls
            LinkGeneratorCommand.GenerateLinkXml(target);

            // 生成裁剪后的aot dll
            StripAOTDllCommand.GenerateStripedAOTDlls(target);

            // 桥接函数生成依赖于AOT dll，必须保证已经build过，生成AOT dll
            MethodBridgeGeneratorCommand.GenerateMethodBridgeAndReversePInvokeWrapper(target);
            AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
        }
    }
}
