hybridclr_unity/Editor/3rds/UnityFS/BinaryReaderExtensions.cs

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2023-11-28 11:27:58 +08:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace UnityFS
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader, int alignment)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
reader.BaseStream.Position += alignment - mod;
}
}
public static string ReadAlignedString(this BinaryReader reader)
{
var length = reader.ReadInt32();
if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
{
var bytes = new List<byte>();
int count = 0;
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
{
var b = reader.ReadByte();
if (b == 0)
{
break;
}
bytes.Add(b);
count++;
}
return Encoding.UTF8.GetString(bytes.ToArray());
}
}
}