hybridclr_unity/Editor/HotUpdate/MissingMetadataChecker.cs

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using dnlib.DotNet;
using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HybridCLR.Editor.HotUpdate
{
public class MissingMetadataChecker
{
private readonly HashSet<string> _aotAssNames;
private readonly AssemblyCache _assCache;
public MissingMetadataChecker(string aotDllDir, IEnumerable<string> excludeDllNames)
{
var excludeDllNameSet = new HashSet<string>(excludeDllNames ?? new List<string>());
_aotAssNames = new HashSet<string>();
foreach (var aotFile in Directory.GetFiles(aotDllDir, "*.dll"))
{
string aotAssName = Path.GetFileNameWithoutExtension(aotFile);
if (excludeDllNameSet.Contains(aotAssName))
{
continue;
}
_aotAssNames.Add(aotAssName);
}
_assCache = new AssemblyCache(new PathAssemblyResolver(aotDllDir));
}
public bool Check(string hotUpdateDllPath)
{
ModuleDef mod = ModuleDefMD.Load(File.ReadAllBytes(hotUpdateDllPath), _assCache.ModCtx);
foreach (var refass in mod.GetAssemblyRefs())
{
string refAssName = refass.Name;
if (_aotAssNames.Contains(refAssName))
{
_assCache.LoadModule(refass.Name, true);
}
}
bool anyMissing = false;
foreach (TypeRef typeRef in mod.GetTypeRefs())
{
string defAssName = typeRef.DefinitionAssembly.Name;
if (!_aotAssNames.Contains(defAssName))
{
continue;
}
if (typeRef.ResolveTypeDef() == null)
{
UnityEngine.Debug.LogError($"Missing Type: {typeRef.FullName}");
anyMissing = true;
}
}
foreach (IMethodDefOrRef methodRef in mod.GetMemberRefs())
{
if (methodRef.DeclaringType.DefinitionAssembly == null)
{
continue;
}
string defAssName = methodRef.DeclaringType.DefinitionAssembly.Name;
if (!_aotAssNames.Contains(defAssName))
{
continue;
}
if (methodRef.IsField)
{
}
else if (methodRef.IsMethod)
{
TypeSig declaringTypeSig = methodRef.DeclaringType.ToTypeSig();
if (methodRef.ResolveMethodDef() == null)
{
if (declaringTypeSig.ElementType == ElementType.Array || declaringTypeSig.ElementType == ElementType.SZArray)
{
continue;
}
UnityEngine.Debug.LogError($"Missing Method: {methodRef.FullName}");
anyMissing = true;
}
}
}
return !anyMissing;
}
}
}