hybridclr_unity/Editor/Meta/FixedSetAssemblyResolver.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class FixedSetAssemblyResolver : AssemblyResolverBase
{
private readonly string _rootDir;
private readonly HashSet<string> _fileNames;
public FixedSetAssemblyResolver(string rootDir, IEnumerable<string> fileNameNotExts)
{
_rootDir = rootDir;
_fileNames = new HashSet<string>(fileNameNotExts);
}
protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
{
if (_fileNames.Contains(assemblyName))
{
assemblyPath = $"{_rootDir}/{assemblyName}.dll";
if (File.Exists(assemblyPath))
{
Debug.Log($"[FixedSetAssemblyResolver] resolve:{assemblyName} path:{assemblyPath}");
return true;
}
}
assemblyPath = null;
return false;
}
}
}