2022-09-22 08:56:07 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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namespace HybridCLR.Editor.Commands
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{
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public static class PrebuildCommand
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{
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/// <summary>
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/// 按照必要的顺序,执行所有生成操作,适合打包前操作
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/// </summary>
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2022-09-23 14:26:28 +08:00
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[MenuItem("HybridCLR/Generate/All", priority = 200)]
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2022-09-22 08:56:07 +08:00
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public static void GenerateAll()
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{
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2022-12-14 14:11:32 +08:00
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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2022-11-05 22:22:39 +08:00
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Il2CppDefGeneratorCommand.GenerateIl2CppDef();
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2022-09-22 08:56:07 +08:00
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2022-12-14 14:11:32 +08:00
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// 这几个生成依赖HotUpdateDlls
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LinkGeneratorCommand.GenerateLinkXml(target);
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ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
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AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
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2022-09-22 08:56:07 +08:00
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2022-12-14 14:11:32 +08:00
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// 桥接函数生成依赖于AOT dll,必须保证已经build过,生成AOT dll
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MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
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2022-09-22 08:56:07 +08:00
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}
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}
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}
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