66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build.Player;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public class CompileDllCommand
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{
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public static void CompileDll(string buildDir, BuildTarget target)
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{
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var group = BuildPipeline.GetBuildTargetGroup(target);
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ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
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scriptCompilationSettings.group = group;
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scriptCompilationSettings.target = target;
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Directory.CreateDirectory(buildDir);
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ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
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foreach (var ass in scriptCompilationResult.assemblies)
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{
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//Debug.LogFormat("compile assemblies:{1}/{0}", ass, buildDir);
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}
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}
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public static void CompileDll(BuildTarget target)
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{
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CompileDll(SettingsUtil.GetHotFixDllsOutputDirByTarget(target), target);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget")]
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public static void CompileDllActiveBuildTarget()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget);
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}
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[MenuItem("HybridCLR/CompileDll/Win32")]
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public static void CompileDllWin32()
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{
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CompileDll(BuildTarget.StandaloneWindows);
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}
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[MenuItem("HybridCLR/CompileDll/Win64")]
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public static void CompileDllWin64()
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{
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CompileDll(BuildTarget.StandaloneWindows64);
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}
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[MenuItem("HybridCLR/CompileDll/Android")]
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public static void CompileDllAndroid()
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{
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CompileDll(BuildTarget.Android);
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}
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[MenuItem("HybridCLR/CompileDll/IOS")]
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public static void CompileDllIOS()
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{
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CompileDll(BuildTarget.iOS);
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}
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}
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}
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