2022-09-22 08:56:07 +08:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build.Player;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public class CompileDllCommand
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{
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2023-06-01 11:43:41 +08:00
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public static void CompileDll(string buildDir, BuildTarget target, bool developmentBuild)
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2022-09-22 08:56:07 +08:00
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{
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var group = BuildPipeline.GetBuildTargetGroup(target);
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ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
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scriptCompilationSettings.group = group;
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scriptCompilationSettings.target = target;
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2023-06-01 11:43:41 +08:00
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if (developmentBuild)
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{
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scriptCompilationSettings.options |= ScriptCompilationOptions.DevelopmentBuild;
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}
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2022-09-22 08:56:07 +08:00
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Directory.CreateDirectory(buildDir);
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ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
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2023-06-06 11:28:27 +08:00
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#if UNITY_2022
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UnityEditor.EditorUtility.ClearProgressBar();
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#endif
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2022-09-27 14:57:00 +08:00
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Debug.Log("compile finish!!!");
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2022-09-22 08:56:07 +08:00
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}
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2023-06-01 11:43:41 +08:00
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public static void CompileDll(BuildTarget target, bool developmentBuild = false)
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2022-09-22 08:56:07 +08:00
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{
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2023-06-01 11:43:41 +08:00
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CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target, developmentBuild);
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2022-09-22 08:56:07 +08:00
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}
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2022-09-23 14:26:28 +08:00
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
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2022-09-22 08:56:07 +08:00
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public static void CompileDllActiveBuildTarget()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget);
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}
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2023-06-01 11:43:41 +08:00
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Development", priority = 101)]
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public static void CompileDllActiveBuildTargetDevelopment()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, true);
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}
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2022-09-23 14:26:28 +08:00
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[MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
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2022-09-22 08:56:07 +08:00
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public static void CompileDllWin32()
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{
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CompileDll(BuildTarget.StandaloneWindows);
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}
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2022-09-23 14:26:28 +08:00
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[MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
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2022-09-22 08:56:07 +08:00
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public static void CompileDllWin64()
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{
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CompileDll(BuildTarget.StandaloneWindows64);
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}
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2022-09-23 14:26:28 +08:00
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[MenuItem("HybridCLR/CompileDll/Android", priority = 202)]
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2022-09-22 08:56:07 +08:00
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public static void CompileDllAndroid()
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{
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CompileDll(BuildTarget.Android);
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}
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2022-09-23 14:26:28 +08:00
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[MenuItem("HybridCLR/CompileDll/IOS", priority = 203)]
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2022-09-22 08:56:07 +08:00
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public static void CompileDllIOS()
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{
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CompileDll(BuildTarget.iOS);
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}
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}
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}
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