hybridclr_unity/Editor/3rds/UnityFS/ScriptingAssembliesJsonPatc...

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2023-11-28 11:27:58 +08:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace UnityFS
{
public class ScriptingAssembliesJsonPatcher
{
[Serializable]
private class ScriptingAssemblies
{
public List<string> names;
public List<int> types;
}
private string _file;
ScriptingAssemblies _scriptingAssemblies;
public void Load(string file)
{
_file = file;
string content = File.ReadAllText(file);
_scriptingAssemblies = JsonUtility.FromJson<ScriptingAssemblies>(content);
}
public void AddScriptingAssemblies(List<string> assemblies)
{
foreach (string name in assemblies)
{
if (!_scriptingAssemblies.names.Contains(name))
{
_scriptingAssemblies.names.Add(name);
_scriptingAssemblies.types.Add(16); // user dll type
Debug.Log($"[PatchScriptAssembliesJson] add hotfix assembly:{name} to {_file}");
}
}
}
public void Save(string jsonFile)
{
string content = JsonUtility.ToJson(_scriptingAssemblies);
File.WriteAllText(jsonFile, content);
}
}
}