109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Diagnostics;
|
|||
|
using System.IO;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
|
|||
|
namespace HybridCLR.Editor.Installer
|
|||
|
{
|
|||
|
public static class BashUtil
|
|||
|
{
|
|||
|
public static int RunCommand(string workingDir, string program, string[] args)
|
|||
|
{
|
|||
|
using (Process p = new Process())
|
|||
|
{
|
|||
|
p.StartInfo.WorkingDirectory = workingDir;
|
|||
|
p.StartInfo.FileName = program;
|
|||
|
p.StartInfo.UseShellExecute = false;
|
|||
|
p.StartInfo.CreateNoWindow = true;
|
|||
|
string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
|
|||
|
p.StartInfo.Arguments = argsStr;
|
|||
|
UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
|
|||
|
p.Start();
|
|||
|
p.WaitForExit();
|
|||
|
return p.ExitCode;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args)
|
|||
|
{
|
|||
|
using (Process p = new Process())
|
|||
|
{
|
|||
|
p.StartInfo.WorkingDirectory = workingDir;
|
|||
|
p.StartInfo.FileName = program;
|
|||
|
p.StartInfo.UseShellExecute = false;
|
|||
|
p.StartInfo.CreateNoWindow = true;
|
|||
|
p.StartInfo.RedirectStandardOutput = true;
|
|||
|
p.StartInfo.RedirectStandardError = true;
|
|||
|
string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
|
|||
|
p.StartInfo.Arguments = argsStr;
|
|||
|
UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
|
|||
|
p.Start();
|
|||
|
p.WaitForExit();
|
|||
|
|
|||
|
string stdOut = p.StandardOutput.ReadToEnd();
|
|||
|
string stdErr = p.StandardError.ReadToEnd();
|
|||
|
return (p.ExitCode, stdOut, stdErr);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static bool ExistProgram(string prog)
|
|||
|
{
|
|||
|
return RunCommand(".", "where", new string[] {prog}) == 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public static void RemoveDir(string dir, bool log = false)
|
|||
|
{
|
|||
|
if (log)
|
|||
|
{
|
|||
|
UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
|
|||
|
}
|
|||
|
if (!Directory.Exists(dir))
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
foreach (var file in Directory.GetFiles(dir))
|
|||
|
{
|
|||
|
File.SetAttributes(file, FileAttributes.Normal);
|
|||
|
File.Delete(file);
|
|||
|
}
|
|||
|
foreach (var subDir in Directory.GetDirectories(dir))
|
|||
|
{
|
|||
|
RemoveDir(subDir);
|
|||
|
}
|
|||
|
Directory.Delete(dir);
|
|||
|
}
|
|||
|
|
|||
|
public static void RecreateDir(string dir)
|
|||
|
{
|
|||
|
if(Directory.Exists(dir))
|
|||
|
{
|
|||
|
RemoveDir(dir, true);
|
|||
|
}
|
|||
|
Directory.CreateDirectory(dir);
|
|||
|
}
|
|||
|
|
|||
|
public static void CopyDir(string src, string dst, bool log = false)
|
|||
|
{
|
|||
|
if (log)
|
|||
|
{
|
|||
|
UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
|
|||
|
}
|
|||
|
RemoveDir(dst);
|
|||
|
Directory.CreateDirectory(dst);
|
|||
|
foreach(var file in Directory.GetFiles(src))
|
|||
|
{
|
|||
|
File.Copy(file, $"{dst}/{Path.GetFileName(file)}");
|
|||
|
}
|
|||
|
foreach(var subDir in Directory.GetDirectories(src))
|
|||
|
{
|
|||
|
CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|