hybridclr_unity/Editor/BuildProcessors/AddLil2cppSourceCodeToXcode...

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using HybridCLR.Editor.Installer;
using HybridCLR.Editor.Settings;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEngine;
#if UNITY_2023_1_OR_NEWER && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
namespace HybridCLR.Editor.BuildProcessors
{
public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (!HybridCLRSettings.Instance.enable)
return;
CopyLibil2cppToXcodeProj(pathToBuiltProject);
}
private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
{
string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp";
BashUtil.RemoveDir(destLibil2cppDir);
BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true);
}
}
}
#endif