44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class UnityDotNetAOTAssemblyResolver : IAssemblyResolver
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{
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public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
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{
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//
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#if !UNITY_2021_1_OR_NEWER
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var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot/{assemblyName}.dll";
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#else
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#if UNITY_STANDALONE_WIN
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var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-win32/{assemblyName}.dll";
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#elif UNITY_STANDALONE_OSX || UNITY_IOS
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var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-macos/{assemblyName}.dll";
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#elif UNITY_STANDALONE_LINUX || UNITY_ANDROID
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var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-linux/{assemblyName}.dll";
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#else
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var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-linux/{assemblyName}.dll";
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#endif
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#endif
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if (File.Exists(assemblyFile))
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{
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Debug.Log($"UnityAOTAssemblyResolver.ResolveAssembly:{assemblyFile}");
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return assemblyFile;
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}
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if (throwExIfNotFind)
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{
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throw new Exception($"resolve assembly:{assemblyName} fail");
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}
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return null;
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}
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}
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}
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