hybridclr_unity/Editor/Meta/UnityDotNetAOTAssemblyResol...

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class UnityDotNetAOTAssemblyResolver : IAssemblyResolver
{
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
{
//
#if !UNITY_2021_1_OR_NEWER
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot/{assemblyName}.dll";
#else
#if UNITY_STANDALONE_WIN
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-win32/{assemblyName}.dll";
#elif UNITY_STANDALONE_OSX || UNITY_IOS
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-macos/{assemblyName}.dll";
#elif UNITY_STANDALONE_LINUX || UNITY_ANDROID
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-linux/{assemblyName}.dll";
#else
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-linux/{assemblyName}.dll";
#endif
#endif
if (File.Exists(assemblyFile))
{
Debug.Log($"UnityAOTAssemblyResolver.ResolveAssembly:{assemblyFile}");
return assemblyFile;
}
if (throwExIfNotFind)
{
throw new Exception($"resolve assembly:{assemblyName} fail");
}
return null;
}
}
}