hybridclr_unity/Runtime/DifferentialHybridAssemblyO...

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using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace HybridCLR.Runtime
{
public class DifferentialHybridAssemblyOptions
{
public const uint Signature = 0xABCDABCD;
public List<uint> notChangeMethodTokens;
public byte[] Marshal()
{
var stream = new MemoryStream();
var writer = new BinaryWriter(stream);
writer.Write(Signature);
writer.Write((uint)notChangeMethodTokens.Count);
foreach (uint token in notChangeMethodTokens)
{
writer.Write(token);
}
writer.Flush();
stream.Flush();
byte[] result = new byte[stream.Length];
stream.Position = 0;
stream.Read(result, 0, result.Length);
Debug.Log($"HotPatchAssemblyConfig. options bytes:{result.Length}");
return result;
}
}
}