2023-09-17 20:58:18 +08:00
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using System;
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2022-09-22 08:56:07 +08:00
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEditor.Il2Cpp;
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using UnityEditor.UnityLinker;
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using UnityEngine;
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namespace HybridCLR.Editor.BuildProcessors
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{
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internal class CopyStrippedAOTAssemblies : IPostprocessBuildWithReport
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#if !UNITY_2021_1_OR_NEWER
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, IIl2CppProcessor
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#endif
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{
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public int callbackOrder => 0;
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#if UNITY_2021_1_OR_NEWER
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public static string GetStripAssembliesDir2021(BuildTarget target)
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{
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string projectDir = SettingsUtil.ProjectDir;
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2023-09-10 13:37:12 +08:00
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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return $"{projectDir}/Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped";
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2023-09-17 20:58:18 +08:00
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case BuildTarget.StandaloneLinux64:
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return $"{projectDir}/Library/Bee/artifacts/LinuxPlayerBuildProgram/ManagedStripped";
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2023-09-10 13:37:12 +08:00
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case BuildTarget.Android:
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return $"{projectDir}/Library/Bee/artifacts/Android/ManagedStripped";
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case BuildTarget.iOS:
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return $"{projectDir}/Library/Bee/artifacts/iOS/ManagedStripped";
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case BuildTarget.WebGL:
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return $"{projectDir}/Library/Bee/artifacts/WebGL/ManagedStripped";
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case BuildTarget.StandaloneOSX:
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return $"{projectDir}/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/ManagedStripped";
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case BuildTarget.PS4:
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return $"{projectDir}/Library/Bee/artifacts/PS4PlayerBuildProgram/ManagedStripped";
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case BuildTarget.PS5:
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return $"{projectDir}/Library/Bee/artifacts/PS5PlayerBuildProgram/ManagedStripped";
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default: return "";
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}
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2022-09-22 08:56:07 +08:00
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}
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#else
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private string GetStripAssembliesDir2020(BuildTarget target)
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{
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string subPath = target == BuildTarget.Android ?
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"assets/bin/Data/Managed" :
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"Data/Managed/";
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return $"{SettingsUtil.ProjectDir}/Temp/StagingArea/{subPath}";
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}
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public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
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{
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// 此回调只在 2020中调用
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CopyStripDlls(GetStripAssembliesDir2020(data.target), data.target);
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}
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#endif
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public static void CopyStripDlls(string srcStripDllPath, BuildTarget target)
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{
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2022-12-02 13:14:06 +08:00
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if (!SettingsUtil.Enable)
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{
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Debug.Log($"[CopyStrippedAOTAssemblies] disabled");
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return;
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}
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2022-09-22 08:56:07 +08:00
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Debug.Log($"[CopyStrippedAOTAssemblies] CopyScripDlls. src:{srcStripDllPath} target:{target}");
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var dstPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
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Directory.CreateDirectory(dstPath);
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foreach (var fileFullPath in Directory.GetFiles(srcStripDllPath, "*.dll"))
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{
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var file = Path.GetFileName(fileFullPath);
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Debug.Log($"[CopyStrippedAOTAssemblies] copy strip dll {fileFullPath} ==> {dstPath}/{file}");
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File.Copy($"{fileFullPath}", $"{dstPath}/{file}", true);
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}
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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2023-09-10 13:37:12 +08:00
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#if UNITY_2021_1_OR_NEWER
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2022-09-22 08:56:07 +08:00
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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2023-09-10 13:37:12 +08:00
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string srcStripDllPath = GetStripAssembliesDir2021(target);
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if (!string.IsNullOrEmpty(srcStripDllPath) && Directory.Exists(srcStripDllPath))
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{
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CopyStripDlls(srcStripDllPath, target);
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}
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2022-09-22 08:56:07 +08:00
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#endif
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}
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}
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}
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