37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditorInternal;
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using UnityEngine;
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[CreateAssetMenu(fileName = "HybridCLRGlobalSettings", menuName = "HybridCLR/GlobalSettings")]
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public class HybridCLRGlobalSettings : ScriptableObject
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{
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[Header("开启HybridCLR插件")]
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public bool enable = true;
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[Header("从gitee clone插件代码")]
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public bool cloneFromGitee = true; // false 则从github上拉取
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[Header("热更新Assembly Definition Modules")]
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public AssemblyDefinitionAsset[] hotUpdateAssemblyDefinitions;
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[Header("热更新dlls")]
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public string[] hotUpdateAssemblies;
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[Header("自动扫描生成的link.xml路径")]
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public string outputLinkFile = "HybridCLR/link.xml";
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[Header("自动扫描生成的AOTGenericReferences.cs路径")]
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public string outputAOTGenericReferenceFile = "Main/AOTGenericReferences.cs";
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[Header("AOT泛型实例化搜索迭代次数")]
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public int maxGenericReferenceIteration = 4;
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[Header("预留MonoPInvokeCallbackAttribute函数个数")]
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public int ReversePInvokeWrapperCount = 10;
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[Header("MethodBridge泛型搜索迭代次数")]
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public int maxMethodBridgeGenericIteration = 4;
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}
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