37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace HybridCLR
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{
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public static class RuntimeApi
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{
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#if UNITY_STANDALONE_WIN
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private const string dllName = "GameAssembly";
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#elif UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_WEBGL
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private const string dllName = "__Internal";
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#else
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private const string dllName = "il2cpp";
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#endif
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[DllImport(dllName, EntryPoint = "RuntimeApi_LoadMetadataForAOTAssembly")]
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public static extern int LoadMetadataForAOTAssembly(IntPtr dllBytes, int dllSize);
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[DllImport(dllName, EntryPoint = "RuntimeApi_GetInterpreterThreadObjectStackSize")]
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public static extern int GetInterpreterThreadObjectStackSize();
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[DllImport(dllName, EntryPoint = "RuntimeApi_SetInterpreterThreadObjectStackSize")]
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public static extern void SetInterpreterThreadObjectStackSize(int size);
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[DllImport(dllName, EntryPoint = "RuntimeApi_GetInterpreterThreadFrameStackSize")]
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public static extern int GetInterpreterThreadFrameStackSize();
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[DllImport(dllName, EntryPoint = "RuntimeApi_SetInterpreterThreadFrameStackSize")]
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public static extern void SetInterpreterThreadFrameStackSize(int size);
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}
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}
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