34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
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using HybridCLR.Editor.Installer;
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using HybridCLR.Editor.Settings;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine;
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#if UNITY_2023_1_OR_NEWER && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
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namespace HybridCLR.Editor.BuildProcessors
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{
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public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
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{
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (!HybridCLRSettings.Instance.enable)
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return;
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CopyLibil2cppToXcodeProj(pathToBuiltProject);
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}
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private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
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{
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string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
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string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp";
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BashUtil.RemoveDir(destLibil2cppDir);
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BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true);
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}
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}
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}
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#endif
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