hybridclr_unity/Editor/AOT/GenericReferenceWriter.cs

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C#
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2022-09-22 08:56:07 +08:00
using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.AOT
{
public class GenericReferenceWriter
{
public void Write(List<GenericClass> types, List<GenericMethod> methods, string outputFile)
{
string parentDir = Directory.GetParent(outputFile).FullName;
Directory.CreateDirectory(parentDir);
List<string> codes = new List<string>();
codes.Add("public class AOTGenericReferences : UnityEngine.MonoBehaviour");
codes.Add("{");
foreach(var type in types)
{
codes.Add($"\t//{type.Type}");
}
codes.Add("\tpublic void RefMethods()");
codes.Add("\t{");
foreach(var method in methods)
{
codes.Add($"\t\t// {method.Method}");
}
codes.Add("\t}");
codes.Add("}");
var utf8WithoutBOM = new System.Text.UTF8Encoding(false);
File.WriteAllText(outputFile, string.Join("\n", codes), utf8WithoutBOM);
Debug.Log($"[GenericReferenceWriter] write {outputFile}");
}
}
}