hybridclr_unity/Editor/3rds/UnityHook/HybridCLRHooks/PatchScriptingAssembliesJso...

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using System.Runtime.CompilerServices;
using MonoHook;
using HybridCLR.Editor.BuildProcessors;
using System.IO;
namespace HybridCLR.MonoHook
{
#if UNITY_2021_1_OR_NEWER && (UNITY_WEBGL || UNITY_WEIXINMINIGAME)
[InitializeOnLoad]
public class PatchScriptingAssembliesJsonHook
{
private static MethodHook _hook;
static PatchScriptingAssembliesJsonHook()
{
if (_hook == null)
{
Type type = typeof(UnityEditor.EditorApplication);
MethodInfo miTarget = type.GetMethod("BuildMainWindowTitle", BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miReplacement = new Func<string>(BuildMainWindowTitle).Method;
MethodInfo miProxy = new Func<string>(BuildMainWindowTitleProxy).Method;
_hook = new MethodHook(miTarget, miReplacement, miProxy);
_hook.Install();
}
}
private static string BuildMainWindowTitle()
{
#if UNITY_WEIXINMINIGAME
Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WeixinMiniGame);
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WeixinMiniGame/Data/ScriptingAssemblies.json";
#else
Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL);
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json";
#endif
if (File.Exists(tempJsonPath))
{
var patcher = new PatchScriptingAssemblyList();
patcher.PathScriptingAssembilesFile(Path.GetDirectoryName(tempJsonPath));
}
string newTitle = BuildMainWindowTitleProxy();
return newTitle;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
private static string BuildMainWindowTitleProxy()
{
// 为满足MonoHook要求的最小代码长度而特地加入的无用填充代码
UnityEngine.Debug.Log(12345.ToString());
return string.Empty;
}
}
#endif
}