hybridclr_unity/Editor/Settings/SettingsPresetReceiver.cs

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using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;
namespace HybridCLR.Editor
{
public class SettingsPresetReceiver : PresetSelectorReceiver
{
private Object m_Target;
private Preset m_InitialValue;
internal void Init(Object target)
{
m_Target = target;
m_InitialValue = new Preset(target);
}
public override void OnSelectionChanged(Preset selection)
{
if (selection != null)
{
Undo.RecordObject(m_Target, "Apply Preset " + selection.name);
selection.ApplyTo(m_Target);
}
else
{
Undo.RecordObject(m_Target, "Cancel Preset");
m_InitialValue.ApplyTo(m_Target);
}
SettingsService.RepaintAllSettingsWindow();
}
public override void OnSelectionClosed(Preset selection)
{
OnSelectionChanged(selection);
Object.DestroyImmediate(this);
}
}
}