[refactor] 重构并且修复了Generate相关Assembly Resolve潜在的bug。
[opt] 优化 PrebuildCommand.Build 中多次编译热更新dll的问题,大幅缩短了时间。main
parent
947b15e7d9
commit
00f94335c3
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@ -24,11 +24,12 @@ namespace HybridCLR.Editor.BuildProcessors
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Debug.Log($"[FilterHotFixAssemblies] disabled");
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return assemblies;
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}
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List<string> allHotUpdateDllFiles = SettingsUtil.HotUpdateAssemblyFiles;
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List<string> allHotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNames;
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List<string> allHotupdateDllFiles = SettingsUtil.HotUpdateAssemblyFiles;
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// 检查是否重复填写
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var hotUpdateDllSet = new HashSet<string>();
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foreach(var hotUpdateDll in allHotUpdateDllFiles)
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foreach(var hotUpdateDll in allHotUpdateDllNames)
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{
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if (!hotUpdateDllSet.Add(hotUpdateDll))
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{
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@ -36,20 +37,20 @@ namespace HybridCLR.Editor.BuildProcessors
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}
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}
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var assResolver = MetaUtil.CreateHotUpdateAssemblyResolver(EditorUserBuildSettings.activeBuildTarget);
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var assResolver = MetaUtil.CreateHotUpdateAssemblyResolver(EditorUserBuildSettings.activeBuildTarget, allHotUpdateDllNames);
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// 检查是否填写了正确的dll名称
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foreach (var hotUpdateDll in allHotUpdateDllFiles)
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foreach (var hotUpdateDllName in allHotUpdateDllNames)
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{
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string hotUpdateAssName = hotUpdateDll.Substring(0, hotUpdateDll.Length - 4);
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if (assemblies.All(ass => !ass.EndsWith(hotUpdateDll)) && string.IsNullOrEmpty(assResolver.ResolveAssembly(hotUpdateAssName, false)))
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string hotUpdateDllFile = hotUpdateDllName + ".dll";
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if (assemblies.All(ass => !ass.EndsWith(hotUpdateDllFile)) && string.IsNullOrEmpty(assResolver.ResolveAssembly(hotUpdateDllName, false)))
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{
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throw new Exception($"热更新 assembly:{hotUpdateDll} 不存在,请检查拼写错误");
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throw new Exception($"热更新 assembly:{hotUpdateDllFile} 不存在,请检查拼写错误");
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}
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Debug.Log($"[FilterHotFixAssemblies] 过滤热更新assembly:{hotUpdateDll}");
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Debug.Log($"[FilterHotFixAssemblies] 过滤热更新assembly:{hotUpdateDllFile}");
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}
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// 将热更dll从打包列表中移除
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return assemblies.Where(ass => allHotUpdateDllFiles.All(dll => !ass.EndsWith(dll, StringComparison.OrdinalIgnoreCase))).ToArray();
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return assemblies.Where(ass => allHotupdateDllFiles.All(dll => !ass.EndsWith(dll, StringComparison.OrdinalIgnoreCase))).ToArray();
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}
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}
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}
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@ -14,23 +14,19 @@ namespace HybridCLR.Editor.Commands
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{
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[MenuItem("HybridCLR/Generate/AOTGenericReference", priority = 102)]
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public static void GenerateAOTGenericReference()
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public static void CompileAndGenerateAOTGenericReference()
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{
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GenerateAOTGenericReference(true);
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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GenerateAOTGenericReference(target);
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}
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public static void GenerateAOTGenericReference(bool compileDll)
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public static void GenerateAOTGenericReference(BuildTarget target)
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{
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// 此处理论会有点问题,打每个平台的时候,都得针对当前平台生成桥接函数
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// 但影响不大,先这样吧
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if (compileDll)
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{
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CompileDllCommand.CompileDllActiveBuildTarget();
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}
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var gs = SettingsUtil.HybridCLRSettings;
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List<string> hotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNames;
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using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), SettingsUtil.HotUpdateAssemblyNames))
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using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDllNames), hotUpdateDllNames))
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{
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var analyzer = new Analyzer(new Analyzer.Options
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{
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@ -17,7 +17,7 @@ namespace HybridCLR.Editor.Commands
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{
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var options = new Il2CppDef.Il2CppDefGenerator.Options()
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{
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UnityVersion = UnityEngine.Application.unityVersion,
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UnityVersion = Application.unityVersion,
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OutputFile = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp/il2cpp-config.h",
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};
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@ -1,4 +1,5 @@
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using HybridCLR.Editor.Link;
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using HybridCLR.Editor.Meta;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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@ -14,21 +15,18 @@ namespace HybridCLR.Editor.Commands
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[MenuItem("HybridCLR/Generate/LinkXml", priority = 100)]
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public static void GenerateLinkXml()
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{
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GenerateLinkXml(true);
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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GenerateLinkXml(target);
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}
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public static void GenerateLinkXml(bool compileDll)
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public static void GenerateLinkXml(BuildTarget target)
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{
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if (compileDll)
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{
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CompileDllCommand.CompileDllActiveBuildTarget();
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}
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var ls = SettingsUtil.HybridCLRSettings;
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List<string> hotfixAssemblies = SettingsUtil.HotUpdateAssemblyNames;
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var analyzer = new Analyzer(Meta.MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), HybridCLRSettings.Instance.collectAssetReferenceTypes);
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var analyzer = new Analyzer(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotfixAssemblies), HybridCLRSettings.Instance.collectAssetReferenceTypes);
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var refTypes = analyzer.CollectRefs(hotfixAssemblies);
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Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssemblies.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
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@ -45,27 +45,17 @@ namespace HybridCLR.Editor.Commands
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}
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[MenuItem("HybridCLR/Generate/MethodBridge", priority = 101)]
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public static void GenerateMethodBridge()
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{
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GenerateMethodBridge(true);
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}
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static IAssemblyResolver CreateBuildTargetAssemblyResolver(BuildTarget target)
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{
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return new CombinedAssemblyResolver(
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new PathAssemblyResolver(SettingsUtil.GetAssembliesPostIl2CppStripDir(target)),
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MetaUtil.CreateHotUpdateAssemblyResolver(target)
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);
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}
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public static void GenerateMethodBridge(bool compileDll)
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public static void CompileAndGenerateMethodBridge()
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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if (compileDll)
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{
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CompileDllCommand.CompileDllActiveBuildTarget();
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CompileDllCommand.CompileDll(target);
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GenerateMethodBridge(target);
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}
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using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(CreateBuildTargetAssemblyResolver(target), SettingsUtil.HotUpdateAssemblyNames))
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public static void GenerateMethodBridge(BuildTarget target)
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{
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List<string> hotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNames;
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using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDllNames), hotUpdateDllNames))
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{
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var analyzer = new Analyzer(new Analyzer.Options
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{
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@ -15,16 +15,18 @@ namespace HybridCLR.Editor.Commands
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[MenuItem("HybridCLR/Generate/All", priority = 200)]
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public static void GenerateAll()
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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Il2CppDefGeneratorCommand.GenerateIl2CppDef();
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// 顺序随意
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ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper();
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// AOTReferenceGeneratorCommand 涉及到代码生成,必须在MethodBridgeGeneratorCommand之前
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AOTReferenceGeneratorCommand.GenerateAOTGenericReference();
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MethodBridgeGeneratorCommand.GenerateMethodBridge();
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// 这几个生成依赖HotUpdateDlls
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LinkGeneratorCommand.GenerateLinkXml(target);
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ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
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AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
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// 顺序随意,只要保证 GenerateLinkXml之前有调用过CompileDll即可
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LinkGeneratorCommand.GenerateLinkXml(false);
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// 桥接函数生成依赖于AOT dll,必须保证已经build过,生成AOT dll
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MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
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}
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}
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}
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@ -19,12 +19,20 @@ namespace HybridCLR.Editor.Commands
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{
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[MenuItem("HybridCLR/Generate/ReversePInvokeWrapper", priority = 103)]
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public static void GenerateReversePInvokeWrapper()
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public static void CompileAndGenerateReversePInvokeWrapper()
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{
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CompileDllCommand.CompileDllActiveBuildTarget();
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using (var cache = new AssemblyCache(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget)))
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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GenerateReversePInvokeWrapper(target);
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}
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public static void GenerateReversePInvokeWrapper(BuildTarget target)
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{
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var analyzer = new ReversePInvokeWrap.Analyzer(cache, SettingsUtil.HotUpdateAssemblyNames);
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List<string> hotUpdateDlls = SettingsUtil.HotUpdateAssemblyNames;
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using (var cache = new AssemblyCache(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDlls)))
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{
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var analyzer = new ReversePInvokeWrap.Analyzer(cache, hotUpdateDlls);
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analyzer.Run();
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@ -26,14 +26,7 @@ namespace HybridCLR.Editor.Link
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{
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using (var assCollector = new AssemblyCache(_resolver))
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{
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var rootAssemblyName = new HashSet<string>();
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foreach (var ass in rootAssemblies)
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{
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if (!rootAssemblyName.Add(ass))
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{
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throw new Exception($"assembly:{ass} 重复");
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}
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}
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var rootAssemblyNames = new HashSet<string>(rootAssemblies);
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var typeRefs = new HashSet<TypeRef>(TypeEqualityComparer.Instance);
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foreach (var rootAss in rootAssemblies)
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var dnAss = assCollector.LoadModule(rootAss, _analyzeAssetType);
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foreach (var type in dnAss.GetTypeRefs())
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{
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if (!rootAssemblyName.Contains(type.DefinitionAssembly.Name.ToString()))
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if (!rootAssemblyNames.Contains(type.DefinitionAssembly.Name.ToString()))
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{
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typeRefs.Add(type);
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}
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@ -51,7 +44,7 @@ namespace HybridCLR.Editor.Link
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if (_analyzeAssetType)
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{
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var modsExludeRoots = assCollector.LoadedModules
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.Where(e => !rootAssemblyName.Contains(e.Key))
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.Where(e => !rootAssemblyNames.Contains(e.Key))
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.ToDictionary(e => e.Key, e => e.Value);
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CollectObjectTypeInAssets(modsExludeRoots, typeRefs);
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}
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@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HybridCLR.Editor.Meta
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{
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public abstract class AssemblyResolverBase : IAssemblyResolver
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{
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public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
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{
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if (TryResolveAssembly(assemblyName, out string assemblyPath))
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{
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return assemblyPath;
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}
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if (throwExIfNotFind)
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{
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throw new Exception($"resolve assembly:{assemblyName} 失败! 如果是热更新dll找不到,请先运行`HybridCLR/CompileDll/ActiveBuildTarget`编译生成热更新dll。如果是AOT dll找不到,请先运行`HybridCLR/Generate/LinkXml`,接着在`Build Settings`中打包或者导出工程来生成AOT dll");
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}
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return null;
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}
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protected abstract bool TryResolveAssembly(string assemblyName, out string assemblyPath);
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 6c235be11c219a74fa5eb55ed54e7662
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guid: 5f8d48774b790364cbd36f1f68fd6614
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace HybridCLR.Editor.Meta
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{
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public class CombinedAssemblyResolver : IAssemblyResolver
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public class CombinedAssemblyResolver : AssemblyResolverBase
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{
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private readonly IAssemblyResolver[] _resolvers;
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@ -15,21 +15,19 @@ namespace HybridCLR.Editor.Meta
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_resolvers = resolvers;
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}
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public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
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protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
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{
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foreach(var resolver in _resolvers)
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{
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var assembly = resolver.ResolveAssembly(assemblyName, false);
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if (assembly != null)
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{
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return assembly;
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assemblyPath = assembly;
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return true;
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}
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}
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if (throwExIfNotFind)
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{
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throw new Exception($"resolve assembly:{assemblyName} fail");
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}
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return null;
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assemblyPath = null;
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return false;
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}
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}
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}
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class FixedSetAssemblyResolver : AssemblyResolverBase
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{
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private readonly string _rootDir;
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private readonly HashSet<string> _fileNames;
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public FixedSetAssemblyResolver(string rootDir, IEnumerable<string> fileNameNotExts)
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{
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_rootDir = rootDir;
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_fileNames = new HashSet<string>(fileNameNotExts);
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}
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protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
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{
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if (_fileNames.Contains(assemblyName))
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{
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assemblyPath = $"{_rootDir}/{assemblyName}.dll";
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if (File.Exists(assemblyPath))
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{
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Debug.Log($"[FixedSetAssemblyResolver] resolve:{assemblyName} path:{assemblyPath}");
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return true;
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}
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}
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assemblyPath = null;
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return false;
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 87ece9687eaa17648bdc9d2c9bf30520
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guid: f135accd10f42c64b9735c3aa8cb1e77
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -120,52 +120,39 @@ namespace HybridCLR.Editor.Meta
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return typeSigs.Select(s => ToShareTypeSig(s)).ToList();
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}
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public static IAssemblyResolver CreateHotUpdateAssemblyResolver(BuildTarget target)
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public static IAssemblyResolver CreateHotUpdateAssemblyResolver(BuildTarget target, List<string> hotUpdateDlls)
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{
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var externalDirs = HybridCLRSettings.Instance.externalHotUpdateAssembliyDirs;
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var defaultHotUpdateOutputDir = SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target);
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IAssemblyResolver defaultHotUpdateResolver = new FixedSetAssemblyResolver(defaultHotUpdateOutputDir, hotUpdateDlls);
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if (externalDirs == null || externalDirs.Length == 0)
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{
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return new PathAssemblyResolver(defaultHotUpdateOutputDir);
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return defaultHotUpdateResolver;
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}
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else
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{
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var externalDirList = new List<string>();
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var resolvers = new List<IAssemblyResolver>();
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foreach (var dir in externalDirs)
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{
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externalDirList.Add($"{dir}/{target}");
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externalDirList.Add(dir);
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resolvers.Add(new FixedSetAssemblyResolver($"{dir}/{target}", hotUpdateDlls));
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resolvers.Add(new FixedSetAssemblyResolver(dir, hotUpdateDlls));
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}
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externalDirList.Add(defaultHotUpdateOutputDir);
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return new PathAssemblyResolver(externalDirList.ToArray());
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resolvers.Add(defaultHotUpdateResolver);
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return new CombinedAssemblyResolver(resolvers.ToArray());
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}
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}
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public static IAssemblyResolver CreateExternalAssemblyResolver(BuildTarget target)
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public static IAssemblyResolver CreateAOTAssemblyResolver(BuildTarget target)
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{
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var externalDirs = HybridCLRSettings.Instance.externalHotUpdateAssembliyDirs;
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if (externalDirs == null || externalDirs.Length == 0)
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{
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return new PathAssemblyResolver();
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}
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else
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{
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var externalDirList = new List<string>();
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foreach (var dir in externalDirs)
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{
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externalDirList.Add($"{dir}/{target}");
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externalDirList.Add(dir);
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}
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return new PathAssemblyResolver(externalDirList.ToArray());
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}
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return new PathAssemblyResolver(SettingsUtil.GetAssembliesPostIl2CppStripDir(target));
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}
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public static IAssemblyResolver CreateBuildTargetAssemblyResolver(BuildTarget target)
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public static IAssemblyResolver CreateHotUpdateAndAOTAssemblyResolver(BuildTarget target, List<string> hotUpdateDlls)
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{
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return new CombinedAssemblyResolver(CreateHotUpdateAssemblyResolver(target),
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new UnityPluginAssemblyResolver(),
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new UnityDotNetAOTAssemblyResolver(),
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new UnityEditorAssemblyResolver());
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return new CombinedAssemblyResolver(
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CreateHotUpdateAssemblyResolver(target, hotUpdateDlls),
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CreateAOTAssemblyResolver(target)
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);
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}
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}
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}
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class PathAssemblyResolver : IAssemblyResolver
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public class PathAssemblyResolver : AssemblyResolverBase
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{
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private readonly string[] _searchPaths;
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public PathAssemblyResolver(params string[] searchPaths)
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@ -16,7 +16,7 @@ namespace HybridCLR.Editor.Meta
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_searchPaths = searchPaths;
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}
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public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
|
||||
protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
|
||||
{
|
||||
foreach(var path in _searchPaths)
|
||||
{
|
||||
|
@ -24,14 +24,12 @@ namespace HybridCLR.Editor.Meta
|
|||
if (File.Exists(assPath))
|
||||
{
|
||||
Debug.Log($"resolve {assemblyName} at {assPath}");
|
||||
return assPath;
|
||||
assemblyPath = assPath;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (throwExIfNotFind)
|
||||
{
|
||||
throw new Exception($"resolve assembly:{assemblyName} fail");
|
||||
}
|
||||
return null;
|
||||
assemblyPath = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,43 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HybridCLR.Editor.Meta
|
||||
{
|
||||
public class UnityDotNetAOTAssemblyResolver : IAssemblyResolver
|
||||
{
|
||||
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
|
||||
{
|
||||
//
|
||||
#if !UNITY_2021_1_OR_NEWER
|
||||
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot/{assemblyName}.dll";
|
||||
#else
|
||||
#if UNITY_STANDALONE_WIN
|
||||
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-win32/{assemblyName}.dll";
|
||||
#elif UNITY_STANDALONE_OSX || UNITY_IOS
|
||||
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-macos/{assemblyName}.dll";
|
||||
#elif UNITY_STANDALONE_LINUX || UNITY_ANDROID
|
||||
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-linux/{assemblyName}.dll";
|
||||
#else
|
||||
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot-linux/{assemblyName}.dll";
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (File.Exists(assemblyFile))
|
||||
{
|
||||
Debug.Log($"UnityAOTAssemblyResolver.ResolveAssembly:{assemblyFile}");
|
||||
return assemblyFile;
|
||||
}
|
||||
if (throwExIfNotFind)
|
||||
{
|
||||
throw new Exception($"resolve assembly:{assemblyName} fail");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HybridCLR.Editor.Meta
|
||||
{
|
||||
public class UnityEditorAssemblyResolver : IAssemblyResolver
|
||||
{
|
||||
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
|
||||
{
|
||||
var refAss = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(a => a.GetName().Name == assemblyName);
|
||||
if (refAss != null)
|
||||
{
|
||||
return refAss.Location;
|
||||
}
|
||||
if (throwExIfNotFind)
|
||||
{
|
||||
throw new Exception($"resolve assembly:{assemblyName} fail");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 78d06a3ad750c0b4b80b583188b02df3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,44 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HybridCLR.Editor.Meta
|
||||
{
|
||||
public class UnityPluginAssemblyResolver : IAssemblyResolver
|
||||
{
|
||||
private static readonly HashSet<string> s_ignoreDirs = new HashSet<string>
|
||||
{
|
||||
"Editor",
|
||||
"StreamingAssets",
|
||||
"Resources",
|
||||
};
|
||||
|
||||
private bool IsPluginDll(string dllPath)
|
||||
{
|
||||
var fileOrDirs = new HashSet<string>(dllPath.Split('\\', '/'));
|
||||
return !fileOrDirs.Any(dir => dir.EndsWith("~")) && !fileOrDirs.Intersect(s_ignoreDirs).Any();
|
||||
}
|
||||
|
||||
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
|
||||
{
|
||||
foreach(var dll in Directory.GetFiles(UnityEngine.Application.dataPath, "*.dll", SearchOption.AllDirectories))
|
||||
{
|
||||
if (Path.GetFileNameWithoutExtension(dll) == assemblyName && IsPluginDll(dll))
|
||||
{
|
||||
Debug.Log($"UnityPluginAssemblyResolver.ResolveAssembly:{dll}");
|
||||
return dll;
|
||||
}
|
||||
}
|
||||
if (throwExIfNotFind)
|
||||
{
|
||||
throw new Exception($"resolve assembly:{assemblyName} fail");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.focus-creative-games.hybridclr_unity",
|
||||
"version": "1.1.13",
|
||||
"version": "1.1.14",
|
||||
"displayName": "HybridCLR",
|
||||
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
|
||||
"category": "Runtime",
|
||||
|
|
Loading…
Reference in New Issue