[version] 发布v3.3.0版本

main v3.3.0
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parent 210c781fad
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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2020-3.0.0"}
"hybridclr" : { "branch":"v3.2.0"},
"il2cpp_plus": { "branch":"v2020-3.2.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2021-3.1.0"}
"hybridclr" : { "branch":"v3.2.0"},
"il2cpp_plus": { "branch":"v2021-3.2.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2022-3.1.0"}
"hybridclr" : { "branch":"v3.2.0"},
"il2cpp_plus": { "branch":"v2022-3.2.0"}
}
]
}

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# 发布日志
## 3.3.0
发布日期 2023.07.03。
### Runtime
- [fix] 修复localloc分配的内存未释放的bug
- [change] MachineState改用RegisterRoot的方式注册执行栈避免GC时扫描整个堆栈
- [opt] 优化Managed2NativeCallByReflectionInvoke性能提前计算好传参方式
- [refactor] 重构ConvertInvokeArgs
### Editor
- [fix] 修复2020-2021编译libil2cpp.a未包含brotli相关代码文件导致出现编译错误的bug
- [fix] 修复从导出xcode项目包含绝对路径导致传送到其他机器上编译时找不到路径的bug
- [fix] 解决Generate LinkXml、 MethodBridge、AOTGenericReference、ReversePInvokeWrap 生成不稳定的问题
- [fix] 修复使用不兼容版本打开Installer时出现异常的bug
- [change] 禁用hybridclr后打包ios时不再修改导出的xcode工程
## 3.2.1
- [new] Installer界面新增显示package版本

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{
"name": "com.code-philosophy.hybridclr",
"version": "3.2.1",
"version": "3.3.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",