parent
dc884d36b8
commit
06a250b9fa
|
@ -2,17 +2,17 @@
|
|||
"versions": [
|
||||
{
|
||||
"unity_version":"2020",
|
||||
"hybridclr" : { "branch":"v4.0.2"},
|
||||
"il2cpp_plus": { "branch":"v2020-4.0.0"}
|
||||
"hybridclr" : { "branch":"v4.0.3"},
|
||||
"il2cpp_plus": { "branch":"v2020-4.0.1"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2021",
|
||||
"hybridclr" : { "branch":"v4.0.2"},
|
||||
"hybridclr" : { "branch":"v4.0.3"},
|
||||
"il2cpp_plus": { "branch":"v2021-4.0.0"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2022",
|
||||
"hybridclr" : { "branch":"v4.0.2"},
|
||||
"hybridclr" : { "branch":"v4.0.3"},
|
||||
"il2cpp_plus": { "branch":"v2022-4.0.0"}
|
||||
}
|
||||
]
|
||||
|
|
|
@ -1,8 +1,29 @@
|
|||
# 发布日志
|
||||
|
||||
## 4.0.4
|
||||
|
||||
发布日期 2023.09.11。
|
||||
|
||||
### Runtime
|
||||
|
||||
- [new][platform] 彻底支持所有平台,包括UWP和PS5
|
||||
- [fix][严重] 修复计算interpreter部分enum类型的桥接函数签名的bug
|
||||
- [fix] 修复在某些平台下有编译错误的问题
|
||||
- [fix] 修复转换STOBJ指令未正确处理增量式GC的bug
|
||||
- [fix] [fix] 修复 StindVarVar_ref指令未正确设置WriteBarrier的bug
|
||||
- [fix] 修复2020 GenericMethod::CreateMethodLocked调用vm::MetadataAllocGenericMethod()未持有s_GenericMethodMutex锁的线程安全问题
|
||||
|
||||
### Editor
|
||||
|
||||
- [fix] 修复AddLil2cppSourceCodeToXcodeproj2021OrOlder在Unity 2020下偶然同时包含了不同目录的两个ThreadPool.cpp文件导致出现编译错误的问题
|
||||
- [fix] 修复不正确地从EditorUserBuildSettings.selectedBuildTargetGroup获得BuildGroupTarget的bug
|
||||
- [fix] StripAOTDllCommand生成AOT dll时的BuildOption采用当前Player的设置,避免当打包开启development时,StripAOTDllCommand生成Release aot dll,而打包生成debug aot dll,产生补充元数据及桥接函数生成不匹配的严重错误
|
||||
- [change] 为了更好地支持全平台,调整了RuntimeApi.cs中dllName的实现,默认取 __Internal
|
||||
- [change] 为了更好地支持全平台,自2021起裁剪AOT dll全都通过MonoHook复制
|
||||
|
||||
## 4.0.3
|
||||
|
||||
发布日期 2023.08.31
|
||||
发布日期 2023.08.31。
|
||||
|
||||
### Editor
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.code-philosophy.hybridclr",
|
||||
"version": "4.0.3",
|
||||
"version": "4.0.4",
|
||||
"displayName": "HybridCLR",
|
||||
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
|
||||
"category": "Runtime",
|
||||
|
|
Loading…
Reference in New Issue