[new] 新增菜单命令 `HybridCLR/Generate/AOTDlls` 快捷生成裁剪后的AOT dlls
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@ -17,16 +17,18 @@ namespace HybridCLR.Editor.Commands
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{
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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CompileDllCommand.CompileDll(target);
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Il2CppDefGeneratorCommand.GenerateIl2CppDef();
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Il2CppDefGeneratorCommand.GenerateIl2CppDef();
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// 这几个生成依赖HotUpdateDlls
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// 这几个生成依赖HotUpdateDlls
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LinkGeneratorCommand.GenerateLinkXml(target);
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LinkGeneratorCommand.GenerateLinkXml(target);
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ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
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AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
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// 生成裁剪后的aot dll
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StripAOTDllCommand.GenerateStripedAOTDlls(target, EditorUserBuildSettings.selectedBuildTargetGroup);
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// 桥接函数生成依赖于AOT dll,必须保证已经build过,生成AOT dll
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// 桥接函数生成依赖于AOT dll,必须保证已经build过,生成AOT dll
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MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
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MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
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ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
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AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,97 @@
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using HybridCLR.Editor.Installer;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public static class StripAOTDllCommand
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{
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[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)]
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public static void GenerateStripedAOTDlls()
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{
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GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettings.selectedBuildTargetGroup);
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}
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private static string GetLocationPathName(string buildDir, BuildTarget target)
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{
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switch(target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}";
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case BuildTarget.StandaloneOSX: return buildDir;
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case BuildTarget.iOS: return buildDir;
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case BuildTarget.Android: return buildDir;
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case BuildTarget.StandaloneLinux64: return buildDir;
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default: return buildDir;
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}
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}
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public static void GenerateStripedAOTDlls(BuildTarget target, BuildTargetGroup group)
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{
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string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}";
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BashUtil.RemoveDir(outputPath);
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var buildOptions = BuildOptions.BuildScriptsOnly;
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bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject;
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bool oldCreateSolutionWin = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution;
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bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
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EditorUserBuildSettings.buildScriptsOnly = true;
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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{
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UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true;
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break;
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}
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
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break;
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}
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}
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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{
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scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
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locationPathName = GetLocationPathName(outputPath, target),
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options = buildOptions,
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target = target,
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targetGroup = group,
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};
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
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EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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{
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UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolutionWin;
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break;
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}
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj;
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break;
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}
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}
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if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
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{
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Debug.LogError("GenerateStripedAOTDlls 失败");
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return;
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}
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Debug.Log($"GenerateStripedAOTDlls target:{target} group:{group} path:{outputPath}");
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 21fb0a02f23185141a4a3df67fe61789
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "1.1.14",
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"version": "1.1.15",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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"category": "Runtime",
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