[fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误

main
walon 2024-05-30 19:21:58 +08:00
parent d61511924d
commit 0fcb51a369
1 changed files with 2 additions and 2 deletions

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@ -12,7 +12,7 @@ using UnityEditor.Build.Reporting;
using UnityEditor.UnityLinker; using UnityEditor.UnityLinker;
using UnityEngine; using UnityEngine;
using UnityFS; using UnityFS;
#if !UNITY_2021_1_OR_NEWER #if !UNITY_2023_1_OR_NEWER
using UnityEditor.Il2Cpp; using UnityEditor.Il2Cpp;
#endif #endif
@ -179,7 +179,7 @@ namespace HybridCLR.Editor.BuildProcessors
return true; return true;
} }
#if UNITY_WEBGL #if UNITY_WEBGL && !UNITY_2022_3_OR_NEWER
public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data) public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
{ {
PathScriptingAssembilesFile($"{SettingsUtil.ProjectDir}/Temp/StagingArea/Data"); PathScriptingAssembilesFile($"{SettingsUtil.ProjectDir}/Temp/StagingArea/Data");